All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.

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Basics of a multiplayer mission (Groups : Tiberium Essence Fans : Forum : World Builder Ideas : Basics of a multiplayer mission) Locked
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Oct 31 2011 Anchor

Here's a short tutorial about basics of a multiplayer mission making in C&C3. This does not include advanced scripting or AI, only some basics and starting.

1. Usually mp missions are for 2 human players, so let's stick to that. You need to make at least 3 starting points, 1 for enemy and 2 for players. From a drop down menu after placing a waypoint, select starting positions (picture below)


2. Next, from another dropdown menu, select beacon (picture below). This ensures that the player starting from that waypoint does not have Construction Yard or Drone Platform by default. But the player must have at least one faction building (excluding base defenses) or Mutant Hovel on the map, otherwise the player will lose instantly. Placing a structure outside map perimeter is adviced, Power Plant for example.

3. Is the mission a commando styled mission with only 1 unit per player? What if the commando unit dies, and player should lose, but he/she won't because of the extra strucute outside map? Simply, make a script similar to this:

*** IF ***
Unit 'Player 1 Commando' has been destroyed.
*** THEN ***
All of Player 'Player_1''s buildings and units are dealt a lethal amount of damage.

That way all player's units and structures are destroyed once the critical unit is destroyed. Keep your commando alive!
And that pretty much sums up this basic info about mp missions for C&C3, hopefully this helps mission makers out there.

Smallchange
Smallchange GDI, 101st Airborn Division, Firehawk Pilot
Oct 31 2011 Anchor

I will definatly be using this before long, I have a mission in my Scrin campaign that I will be needing the last part for sure... And I will probably be making an MP campaign eventually if I dont get too lazy XD

-Redeemer-
-Redeemer- 313th Paratrooper Batallion
Nov 1 2011 Anchor

That is a nice way to make new MP maps. For example you could make maps in the style of the Supreme Commander Game Mode "Assassination" (i think its called like that). There you have one important unit and you are building your base and fighting. But the point of the game mode is that you may not lose that important unit. Of course you can raise the health points of the unit how you like ( i think everyone who once worked with WB knows this :D )

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