All of the thanks to goes to Carnius for a great mod, I am thankful that you are kind enough to make this for me and the rest of the CNC community, without caring about any kind of pay or reimbersment. I and, I believe the rest of the CNC community really just want to say, THANKS CARNIUS! and thank you for coming to TEF.
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adv stealth generator? | Locked | |
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Feb 7 2011 Anchor | |
not sure if its been looked at yet... anyways, does anyone else hate how the stealth generators of current leave you kind of vulnerable? yah sure they could have tactical applications, but when they are the only thing the enemy can see of your stuff, your, youll be boned... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Feb 7 2011 Anchor | |
If you played the game multi player yet or skirmish: --
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Feb 7 2011 Anchor | |
oh, sorry... i havnt played multi in several months and have just been going through the campaign again... i guess that gave me the wrong idea... whoops... but yah, a less spiky one would be good too. -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Mar 14 2011 Anchor | ||
I like the phantom tank. Very handy. The old stealth generator, used on TW (I don't remember its name now), can be removed. I prefer the reintroduction of the stealth gen. building instead. It's a nonsense that GDI, in TS was using the mobile radar array to find out the stealth units and now no more. |
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Mar 14 2011 Anchor | |
re-instantiation of the mobile sensor array would be nice too... Edited by: GoldenArbiter -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Mar 15 2011 Anchor | ||
It was removed because it's useless. The reason is: several GDI (and other sides) units have stealth detectors (even base defences), so there's no reason to introduce a mobile detector unable to defend itself. Edited by: FortressMaximus -- Brotherhood, Unity, Peace. |
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Mar 15 2011 Anchor | ||
Maybe integrating it in the Rig? |
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Mar 15 2011 Anchor | |
I think that an upgrade making the Generators' stealth field unable to be compromised by the Radar Scan abillity would be very usefull and balancing. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Mar 15 2011 Anchor | |
oh, i like that idea playmsbk... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Mar 15 2011 Anchor | |
so do i |
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Mar 16 2011 Anchor | ||
That may be good but how can be counterable? -- Brotherhood, Unity, Peace. |
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Mar 16 2011 Anchor | |
With units with stealth detection capabillities. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Mar 16 2011 Anchor | |
yeah like the wolverine for example. |
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Mar 16 2011 Anchor | |
Nod's just too unprotected with that minimum number of overkill units and the tens of units and abillities disabling stealth. The Radar Scan just seems too overpowered to me when it can cripple a base from its stealth. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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Mar 16 2011 Anchor | |
yeah i agree with you there, like i said it would make it a challenge to take you ***kers out |
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Mar 16 2011 Anchor | |
i currently dont even use stealth do to its underpoweredness. that and the ai basically ignores stealth.... -- "Before enlightenment: Chop wood, fetch water. After enlightenment: Chop wood, fetch water." -zen proverb |
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Mar 16 2011 Anchor | |
But when playing online, GDI players use the Radar Scan ability too effectively and too often. -- FIGHT FOR THE BROTHERHOOD, DIE FOR KANE! |
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