This is the group of Tiberium Essence campaign makers. Here you will find the creators, download campaigns, read news, post suggestions and see pictures about the work in progress. Stay tuned, maybe we will see some sneak peaks at some point! Thank you

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C&C 3 Tiberian Twilinght story
Game

C&C 3 Tiberian Twilinght story

Sep 29, 2014 News 0 comments

The introductory sequence showed a GDI commando in Screaming Eagle power armor floating in the debris field of Philadelphia, destroyed off screen by Nod...

Return to Archer's Asylum + other info
Game

Return to Archer's Asylum + other info

Mar 17, 2012 News 4 comments

This is a small briefing of one of GDI's missions you'll be seeing in my TE campaign some time after TE 1.5 is released. Also some info about other missions...

Tiberium Essence in the Top 100
Game

Tiberium Essence in the Top 100

Dec 11, 2011 News 10 comments

Tiberium essence has made it to the top 100 thanks to all of you.

MOTY Is Open And TE Needs your support.
Game

MOTY Is Open And TE Needs your support.

Nov 30, 2011 News 5 comments

The annual Mod of the Year has been opened and Tiberium Essence Needs Your Support!

Epic new stuff
Game

Epic new stuff

Oct 31, 2011 Tiberium Essence Campaign Makers News 1 comment

Well, looks like we are gonna have even more new stuff to use in our campaigns when V1.5 is released :D

Post comment Comments  (30 - 40 of 47)
CnC_Fin
CnC_Fin Mar 25 2011, 3:05pm says:

Well I got a comment for ya: I'd like to join this group. I finally got the World Builder working with TE units and structures :D
Shall I send join request?

+1 vote     reply to comment
TheFinnishGuy
TheFinnishGuy Mar 22 2011, 1:52pm says:

The comment section starts to feel a littlebit... deserted?

Post comments, suggestions, questions, talk about the weather.

+1 vote     reply to comment
TheFinnishGuy
TheFinnishGuy Feb 27 2011, 3:50am replied:

I think that EA made the objective markers ready as a package, and then made them appear through a script.

So the Mod SDK is probably needed to make these "packages", but im not sure. But as even the pro map makers of The Forgotten mod didnt know how to make them, it may be impossible.

+1 vote     reply to comment
AYBABTU
AYBABTU Mar 1 2011, 5:58pm replied:

in the blue zone tutorials section on ppm they have how to do it here Ppmsite.com dunno how hard it is to do but thought that i'd show ya it could just be the regular scripts but it doesn't look like it check it out if you want

+2 votes     reply to comment
playmsbk
playmsbk Mar 5 2011, 1:42pm replied:

I've seen that. Never made it to work but maybe I didn't do stuff right.

+1 vote     reply to comment
TheFinnishGuy
TheFinnishGuy Mar 2 2011, 8:58am replied:

This might indeed be the missing thing... Wonder why we havent stumbled on it earlier.

And I dont think players would not need to change any files, it would all be ready in the map folder.

+1 vote     reply to comment
Smallchange
Smallchange Mar 4 2011, 1:09pm replied:

hmm...

+1 vote     reply to comment
Smallchange
Smallchange Mar 2 2011, 8:08am replied:

that might be what we need... although that would make everyone that wants their objectives to work would have to change the file on their computer... hmm...

+1 vote     reply to comment
AYBABTU
AYBABTU Mar 10 2011, 5:57pm replied:

does it work or is it glitchy and stuff like that

+1 vote     reply to comment
TheFinnishGuy
TheFinnishGuy Mar 11 2011, 6:26pm replied:

If we could get it to work i doubt there would be any problems.

+1 vote     reply to comment
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