This is the group of Tiberium Essence campaign makers. Here you will find the creators, download campaigns, read news, post suggestions and see pictures about the work in progress. Stay tuned, maybe we will see some sneak peaks at some point! Thank you

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Return to Archer's Asylum + other info
Game

Return to Archer's Asylum + other info

Mar 17, 2012 News 4 comments

This is a small briefing of one of GDI's missions you'll be seeing in my TE campaign some time after TE 1.5 is released. Also some info about other missions...

Tiberium Essence in the Top 100
Game

Tiberium Essence in the Top 100

Dec 11, 2011 News 10 comments

Tiberium essence has made it to the top 100 thanks to all of you.

MOTY Is Open And TE Needs your support.
Game

MOTY Is Open And TE Needs your support.

Nov 30, 2011 News 5 comments

The annual Mod of the Year has been opened and Tiberium Essence Needs Your Support!

Epic new stuff
Game

Epic new stuff

Oct 31, 2011 Tiberium Essence Campaign Makers News 1 comment

Well, looks like we are gonna have even more new stuff to use in our campaigns when V1.5 is released :D

TE 1.5 Article
Game

TE 1.5 Article

Aug 6, 2011 News 17 comments

This is a news post covering the delayed release of V1.5.

Post comment Comments  (10 - 20 of 47)
mada_lin2002
mada_lin2002 Nov 6 2011, 1:19pm says:

For gdi campaigns> Untold wars; The bittering end; From dust till down;
for nod campaigns> Unforseen consequinces; No country for the runners; Old gost storys;
Ideas for CNC FIN Campaign

-2 votes     reply to comment
mada_lin2002
mada_lin2002 Nov 6 2011, 1:10pm says:

If I would know to mod( I Know how hard it is and I respect that}, especialy when you do it fo free...i would make a mode with a headake:)-like that:
Tiberium essence(the world of C&CTW)+(the world of starcraft) ore at least one new faction to twist a little things up... The zergs.
-Think like this: in this little blue-green planet is room for fresh new meat.
and another thing I defenetly like some models from starcraft WOL that would be suitable I think for C&C world, and some effects >when zergs are eating ore destroing the Terrans...
If it could be a way to "steal" something from that ...then it could be a huge blast the respective mod
WHAT DO YOU THINK PEOPLE OF THE TIBE|RIUM WORLD? CAN 2 WORLDS COLIDE?

-2 votes     reply to comment
CnC_Fin
CnC_Fin Oct 31 2011, 4:21pm says:

Basics of an mp mission Moddb.com

+1 vote     reply to comment
CnC_Fin
CnC_Fin Jul 27 2011, 8:30am says:

This is tough, I can't come up with names for my GDI and Nod campaigns.

+1 vote     reply to comment
Starfox100
Starfox100 Aug 4 2011, 9:27am replied:

I can maybe help you with that?
just need to know how the mission start and goes.

+1 vote     reply to comment
Hijacker
Hijacker Jul 24 2011, 9:18pm says:

I hope after 1.5 is release you guys release all your missions in 1 pack, 1 BIG pack.

+2 votes     reply to comment
CnC_Fin
CnC_Fin Jul 19 2011, 2:53pm says:

Thanks to playmsbk's AI instructions, I now have my first GDI mission ready. The AI builds units and attacks frequently, but I haven't yet tested whether using different difficulty settings (easy/medium/hard) make the AI work differently.

+2 votes     reply to comment
CnC_Fin
CnC_Fin Jul 16 2011, 5:52am says:

Hey, now I could use some scripting help.

How do I enable the "skirmish like AI" for AI enemy in a singleplayer map? In other words, what's the script(s) that makes the AI build units and structures, expand, send units to attack etc...

I've tried the script "enable skirmish AI for player ?" but no luck with that.

Help is required!

+1 vote     reply to comment
Starfox100
Starfox100 Jul 16 2011, 9:51am replied:

PLAYMSBK had made it possible. requesting answer from him. (its still a thing i've not worked with yet)

*creating map named Test grounds*

made also a forum topic for this:
Moddb.com

+1 vote     reply to comment
Starfox100
Starfox100 Jul 14 2011, 11:33am replied:

TY!
well no.. not really terrible.. but if you don't have it.. IT WILL BE.

again ty for the answer.

+1 vote     reply to comment
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