Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1 to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3 implemented in the series as gameplay features.
This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of the Tiberian conflicts - of soldiers who were not only soldiers but men and women who were human, of environments that felt alive with their vibrancy.
We want to inject that into Tiberian Dawn. This same level of vibrant emotion, of humanity and struggle against a frightening opponent (Be it GDI or Nod in your mind) while trying to accept the changes to the world that Tiberium has brought.
It is not an easy task we have set ourselves - and we are all dedicated to working to the best of our abilities.
I encourage you to come participate in our official forums and read the rest of the news concerning Tiberian Dawn.
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1 comment by Duuude007 on Dec 15th, 2007 digg this super bookmark
To all you lovely Command and Conquer gamers, modders and fans, the latest Development Blog for the Tiberian Dawn Mod has gone live, HERE!
This action-packed blog features all the latest news, new images, new audio, new job vacancies and information on the ModDB Mod of the Year 2007 voting!
Here is a rundown of what is in store for you -
A welcome to our new mappers, coders, texture and concept artists and a new PR Guru!
Information on the latest TD interview with Evo from cncnation.net.
We also have new information regarding all the latest Gaming Updates – click HERE to see the full updates.
To have a small glimpse at what new content is available in this blog:
Even with the latest member additions to the team, we are still actively recruiting for SDK Coders, Texture Artists and Mappers! Feel free to apply, here.
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