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This week has seen the start of the Montague's Mount Oculus Rift integration.
Posted by fallingbrickwork on Jul 15th, 2013
Well, this week has seen me reaching into the Oculus Rift SDK to start the Montague's Mount Oculus Rift integration.
As Montague's Mount is built upon the Unity engine this *should* make for a fairly speedy setup as the Oculus SDK comes with pre-built camera prefabs which substitute the standard Unity cameras. So with a few tweaks and a bit of post-processing changes I have the Rift up and running... simple stuff.
Now comes the more tricky GUI/HUD rework and the ingame item picking code. I don't envisage this being overly complicated, although I believe it will be quite time consuming. Basically I have to replace any onscreen 2D text which displays for a 3D in the game version. With this in mind I have already written a 3D text system the dynamically positions text that 'hovers' over objects.
Over the next few weeks I will look at the raycasting and item picking plus the frontend GUI, it is going to be an exciting few weeks of development ahead of me.
Cheers all, and don't forget to hop over and up-vote us on Greenlight - we are thankful for all your votes.
- Matt (PolyPusher Studios)