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Report RSS HD Video Tutorial - Lighting 2: Lightmaps

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Posted by on - Basic Mapping/Technical

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MadMonkey119
MadMonkey119 - - 643 comments

I love turning up my lightmaps to one before an important screenshot and people get blown away by it, not realizing source can do it. :) Nice tut though!

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wazanator
wazanator - - 761 comments

I never really knew much about lightmaps this tutorial really helped me :D

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doppl3r
doppl3r - - 196 comments

I really enjoyed watching this. I got a little too prideful in my mapping ability, and never knew this. Great job.

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Silverfisk Author
Silverfisk - - 1,080 comments

Glad you guys learned something! :)
Thanks!

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Knut
Knut - - 127 comments

love you guy.. best tutorial series ever :)

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Ichiman94
Ichiman94 - - 522 comments

Source can do anything, but its up to you what you make

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ruanito
ruanito - - 84 comments

Well, I think you can't make two monitors showing different things at the same time, right?

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wazanator
wazanator - - 761 comments

I'm sure if you played around with the code enough you could make it work

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Croco15
Croco15 - - 1,240 comments

Great tutorial!

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wazanator
wazanator - - 761 comments

Quick question but does lightmapping affect fps in anyway?

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Silverfisk Author
Silverfisk - - 1,080 comments

As mentioned in the tutorial it has little to no effect on rendering cost since they are pre-calculated.

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Bad_D0g
Bad_D0g - - 98 comments

I think it's really cool how you can crank up the lightmap detail without an fps loss. That means if the mapmaker is patient enough their map can look amazing and still run great

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