The Human Pond is a recently started blog, we are three guys who write about games, movies, music, art and what ever we feel like writing about. This group is our link into the ModDB community.
Learn how to make an NPC talk in the Source engine.
Posted by Silverfisk on Dec 4th, 2010
First we copy the sound file we want to use to the right place, fire up Face Poser and use the phoneme extractor to add lip sync information to the sound file.
Then we add an actor, add the sound file to the actor's timeline, save it to a .vcd file and rebuild our scenes.image file.
Then we make a quick map to test it out in the game.