This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding, arts), at least most of it, the famous 'lone wolfs' of the indie game world. This group also is supposed to show you respect greatly others which do the same, other 'lone wolfs'. Our games sure take longer to come out and demands much more effort, but you bet they are cool when they do!

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Combat Core Greenlight launched! New Trailer + Demo and Kickstarter Dates
Combat Core

Combat Core Greenlight launched! New Trailer + Demo and Kickstarter Dates

May 18, 2014 Combat Core 0 comments

Vote now to get Combat Core on Steam! Check out the new trailer for the Greenlight campaign! A playable alpha demo and Kickstarter will be launched on...

IFSCL October News
IFSCL [Code Lyoko Game]

IFSCL October News

Oct 29, 2012 IFSCL [Code Lyoko Game] 4 comments

Little news about my break on the IFSCL and when the next version might be released. Also an answer about music buttons on the interface, and the *little...

IFSCL next version news, and new weblocation !
IFSCL [Code Lyoko Game]

IFSCL next version news, and new weblocation !

Jan 27, 2013 IFSCL [Code Lyoko Game] 3 comments

The IFSCL is now set on the biggest codelyoko community : Codelyoko.fr ! With many news for the next version ;D

IFSCl 2.1.5 released !
IFSCL [Code Lyoko Game]

IFSCl 2.1.5 released !

Feb 24, 2013 IFSCL [Code Lyoko Game] 6 comments

The new IFSCL is released : trailer, changelog pictures, everything you wanted to see about it !

IFSCL 2.2.6 released !
IFSCL [Code Lyoko Game]

IFSCL 2.2.6 released !

Apr 13, 2013 IFSCL [Code Lyoko Game] 3 comments

New version is coming : Changelog completed, time to celebrate the third anniversary with a cool short trailer !

IFSCL 2.2.9 released
IFSCL [Code Lyoko Game]

IFSCL 2.2.9 released

Apr 20, 2013 IFSCL [Code Lyoko Game] 0 comments

Already ? Oh yes ! A brand new version of the IFSCL (2.2.9), with new programs, better animations and Immu's Room code for 2.2.6 !

IFSCL 2.4.2, always more infos ! And a trailer !
IFSCL [Code Lyoko Game]

IFSCL 2.4.2, always more infos ! And a trailer !

May 23, 2013 IFSCL [Code Lyoko Game] 11 comments

Let’s have new info. As you’ve seen, this last months it works really fast for the production. Hundreds hours of work passes for a more effective IFSCL...

IFSCL Inside - A Making Of the IFSCL !
IFSCL [Code Lyoko Game]

IFSCL Inside - A Making Of the IFSCL !

Jun 9, 2013 IFSCL [Code Lyoko Game] 20 comments

At last, something fans wanted since a long time, a proper making of of this flash interface game ! I've teased about it for a few months, so here it...

IFSCL 2.4.8 Trailer and infos !
IFSCL [Code Lyoko Game]

IFSCL 2.4.8 Trailer and infos !

Jun 23, 2013 IFSCL [Code Lyoko Game] 53 comments

What better than a news that surprise, out of the hat? The same week that Immu´s Room code is already out. Here is plenty of info about IFSCL 2.4.8 ...

Analysing the playtest
Space Battle Traps for Lan

Analysing the playtest

Oct 23, 2013 Space Battle Traps for Lan 1 comment

The first very early and private playtest of the game finally happened. Thoughts and screenshots, with a touch of Mario Kart and Goldeneye 64.

Carthage Development's Hell
IFSCL [Code Lyoko Game]

Carthage Development's Hell

Oct 31, 2013 IFSCL [Code Lyoko Game] 17 comments

About the next version, how Carthage development is going. What you will see and what you won't.

Immu's Room code for 2.4.8 released !
IFSCL [Code Lyoko Game]

Immu's Room code for 2.4.8 released !

Dec 22, 2013 IFSCL [Code Lyoko Game] 2 comments

A new Immu's Room code for the latest version released of the IFSCL. And a info on what I'm currently workin' on.

IFSCL Next
IFSCL [Code Lyoko Game]

IFSCL Next

May 11, 2014 IFSCL [Code Lyoko Game] 9 comments

News about the next version, including Carthage, many optimizations trough video files ands small things about windows names.

IFSCL Boost !
IFSCL [Code Lyoko Game]

IFSCL Boost !

Jul 7, 2014 IFSCL [Code Lyoko Game] 3 comments

News about how fast the IFSCL next version is going to be, how it happens, and what's the plan on summer 2014 for the game.

IFSCL v.2.6.0 - News and Screens
IFSCL [Code Lyoko Game]

IFSCL v.2.6.0 - News and Screens

Jul 14, 2014 IFSCL [Code Lyoko Game] 8 comments

On today's menu, the new logo of the 2.6.0 version, some screenshots with the scanlines effects and new windows, and the list of updates that have been...

IFSCL 2.6.0 - Getting Closer, new screens and info
IFSCL [Code Lyoko Game]

IFSCL 2.6.0 - Getting Closer, new screens and info

Jul 23, 2014 IFSCL [Code Lyoko Game] 8 comments

Recap of all the additions for the 2.6.0 version of the flash interface of code lyoko's supercomputer, new updates list, and also a few new screens !

IFSCL v.2.6.2 - Released !
IFSCL [Code Lyoko Game]

IFSCL v.2.6.2 - Released !

Aug 8, 2014 IFSCL [Code Lyoko Game] 9 comments

IFSCL 2.6.2 is released ! And compatible with all versions of Windows ! More than ever, be Jeremie, be the operator, be the one who uses the supercomputer...

Pick-ups, Refinement, Ambiance, and Fixes
Valchion

Pick-ups, Refinement, Ambiance, and Fixes

May 15, 2012 Valchion 8 comments

So, I've been working on Soldier Of recently, refining things and adding some features.

Soldier Of Progress - 6-8-12 - Ammo Containers and New BGM
Valchion

Soldier Of Progress - 6-8-12 - Ammo Containers and New BGM

Jun 8, 2012 Valchion 6 comments

Soldier Of continues to progress with new areas, a new items, and two new tracks.

New Devlog Video - Polish and Progress
Valchion

New Devlog Video - Polish and Progress

Jun 24, 2012 Valchion 9 comments

Here's another devlog video for Soldier Of, showing more polish and progress.

Development Log #8 and New Mechanics
Valchion

Development Log #8 and New Mechanics

Aug 15, 2012 Valchion 7 comments

News, and another development log video showing off the new mechanics implemented into Soldier Of.

What Is This?
Misshoni

What Is This?

Oct 9, 2012 Misshoni 6 comments

This is about Misshoni, a short co-op Metroidvania with emphasis on teamwork and getting by with help from your ally.

Development Paused
Valchion

Development Paused

Oct 9, 2012 Valchion 4 comments

I'm pausing development of Soldier Of for a little while.

Development Video
Misshoni

Development Video

Oct 22, 2012 Misshoni 3 comments

Here's a development video for the current state of Misshoni, my month-long co-op Metroidvania project.

Work Continues
Valchion

Work Continues

Dec 10, 2012 Valchion 6 comments

Work has resumed on Soldier Of (as you can see from the images and video that I've posted recently, as well as this news post right here!).

Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
Valchion

Valchion Demo V0.2 is Out for Windows, Mac, and Linux!

Mar 28, 2013 Valchion 8 comments

The second demo for Valchion is out for Windows, Mac, and Linux!

Development Continues / Resumes / Restarts / Whatever!
Valchion

Development Continues / Resumes / Restarts / Whatever!

Oct 24, 2013 Valchion 9 comments

After a bit of a long break, development has begun again on Valchion. Hurrah!

Valchion Has Been Suspended
Valchion

Valchion Has Been Suspended

Mar 7, 2014 Valchion 10 comments

After a bit of thought, I've decided to suspend development on Valchion.

Dev Log #1 - The Spirit of Water
Dark Moonlight

Dev Log #1 - The Spirit of Water

Mar 1, 2013 Dark Moonlight 0 comments

Welcome to Dark Moonlight! An adventure RPG based around a particular young fighter who's trying to undo the damage caused by his father's past-reign...

Dev Log #2 - New updates, redesigned menu, and more!
Dark Moonlight

Dev Log #2 - New updates, redesigned menu, and more!

Mar 8, 2013 Dark Moonlight 0 comments

In this edition of Dev Log, I'll be talking about some more updates as well as new features.

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