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News about the next version, including Carthage, many optimizations trough video files ands small things about windows names.

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Dear IFSCL users, here is some news about the things to come in the next version, that you wait so much time for..

As always, no release date planned, but be sure that if there must be a version released in 2014, if I can't, I will consider the project as finished/opensourced because It won't make sense to try again and again to find time for it.

What is planned for that version is still the same, some bits of Carthage (without the heart or the garage skid, but with the tower, arena and celestial dome and traps), the scyphozoa as well ! (that's exclusive by the way) and as much optimizations as possible.

Optimizations & Carthage :

I try now to use video files rather than png sequences for some animations that aren't interactive, they tends to run faster. But still, we will never get huge performances without supercomputers (the irony !). Nevertheless, they look better and way less heavy than previously

Carthage includes many animations, most of them are really hard to figure out on there utility, like this one, which finally won't be in the final version :

On the other side, there are some others that works, I made them in 3D with 3ds Max or Maya, and then compose them under After Effects :

By the way, the cryptosmasher, at last has his 3D (well video) animation ! At last.
Some others that needs a huge work :

First step is done but...

(only talking about the big background thing, all the other stuff are piece of cake)
Hard to figure out how to do the lights and color, the 3d model it's okay but.... I've tried but I never get what I wanted.

Seriously, if someone finds how to get such a result (who can show his own process, trough 3d or after effects), please pm me (ifscl[AT] or trought the forums it's better)

But Also...

There's also new pictures for each mission page in the main menu. They've been made by hand, the 4 lyokowarriors, drawn as season 1,3 and translated. These picture will be chosen at random at the start of the game.

In the small stuff, the name of the sector is directly written as the name of the window, rather than tactical map, I deleted the mini window with the name of the sector which looked ankward. The audio card, which never featured audio samples are now named as « .com »

By the way, a reminder because many people seems to forget it, but I had implemented a feature to collapse the cards together (so they tend to be less memory consuming). Just click on of the button above the window.

There are many many bugs (particulary about the movement system for the tactical map, on Carthage, it's hell..) and I'm not close to finish, I find only one week to work on the IFSCL since September 2013 ! (and a few others before) So yes, long time. I do my best. Thanks for your patience (well, for the most nervous of you, don't forget I'm the most nervous & frustrated of all).

Immu, busy IFSCL creator.


Thanks very much for the update Immu! Do take your time on the IFSCL, but try not to forget about it!

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Thank you very much for the update. I always check back every week to see if one is posted. I can only imagine the insanity of coding everything in Carthage. Very specific variables are in play obviously. Looking forward to the release. Take care.
Computer Troubleshooter Vertoew17.

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I'Cant Not Wait To This Version

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The Feature that allows the Lyoko warrior cards to collapse together would also be handy for the vehicles to do the same thing. Just a idea.

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Immudelki Author

Mmh..that's a good idea, I should do that one day

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OOOH Looks very good ;]
Keep it up!

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Very Very Good Immu

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add all of carthage, the skid, the garage, the schyphoz to seal the keys of lyoko and destroy the sectors, the core of lyoko, william, programs to destroy xana, replicas, franz hopper, activate tower more than just the decryting of the diary, recreating lyoko if the core gets detroyed, and another things im forgetting and add those and make it the final release

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