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Report article RSS Feed Carthage Development's Hell

About the next version, how Carthage development is going. What you will see and what you won't.

Posted by Immudelki on Oct 31st, 2013

Hi all,

If IFSCL development didn't officially restarted because of planning and time issues, I still try to work again for some future additions to the game.
Of course, this news spoiler more or less the fact that Carthage might be in the next version.
But till I don't know when this version will be released (and it's not soon), this doesn't help you very much ^^
And moreover, if Carthage is added, not everything will be added in the same time ! (as an example, garage kids functionnalities or even carthage core won't be in the first carthage release)

So how it's going about Carthage ?

Well, it's a tricky sector, and It involves a lot of things that weren't adapted for the game code, particulary the waypoint system that I had included. Because In carthage, you can actually make loops (when there is actually to doors to enter, like the garage skid).

So I had to make some concessions you had to accept right now ;)
> Access to only one tunnel.
> All seasons at once (garage skid,labyrinth, elevators..)
> No Xana's Trap room with Aelita Memory
> Labyrinth not infiniteĀ  and not each time regenerated
> No access from the celestial dome to the garage skid (like Odd has done with his overboard sometimes)
> And hopefully, that's everything.

And a little sketch for that :

ifscl carthage development hell

On the good news, many things are staying :
> The Interface
> The Arena
> The Celestial Dome
> The Core
> The Garage Skid
> The Lonely tower
> The labyrinth
> The keys to stop the countdown
> The traps

Anyway, Immu's room code is for the next news. It will be released the next month.

As usual, everything about IFSCL on the official base : Codelyoko.fr
And if you've got questions, please check first the faq : En.codelyoko.fr

Post comment Comments
Rifqi-Arief
Rifqi-Arief Nov 2 2013, 10:41pm says:

Is It True Immu

Thanks
Arief123

+1 vote     reply to comment
Immudelki
Immudelki Nov 3 2013, 10:30am replied:

... No I'm writing news for fun. What's that question ?! Of course it's true >_<

+3 votes     reply to comment
Twillypop
Twillypop Nov 4 2013, 10:52am replied:

Haha lol XD

+1 vote     reply to comment
Rifqi-Arief
Rifqi-Arief Nov 7 2013, 12:10am replied:

I Want To Ask Again When You Release The Alpha Ifscl

+1 vote     reply to comment
Immudelki
Immudelki Nov 7 2013, 7:13am replied:

I do not plan to re-release the alpha version ifscl (which is, by the way, the 0.1 version of the game, which was useless, with bugs and no interest. (I don't think you understood that))

+1 vote     reply to comment
Guest
Guest Nov 10 2013, 5:39am says:

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Vertoew17
Vertoew17 Nov 12 2013, 2:16am says:

Thanks for the update Immu. Much appreciated.

+2 votes     reply to comment
Immudelki
Immudelki Nov 20 2013, 8:01pm replied:

Thanks for your support :)

+2 votes     reply to comment
Guest
Guest Nov 14 2013, 3:16pm says:

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seypeneypen
seypeneypen Nov 16 2013, 4:51am says:

I wonder about monsters. I hope that scyphozoa will be in the next version.

+1 vote     reply to comment
Immudelki
Immudelki Nov 20 2013, 8:00pm replied:

I'm not sure yet. I've advanced that part a bit yes, but still not complete. We will see..

+3 votes     reply to comment
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Guest Dec 4 2013, 12:43pm replied:

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Rifqi-Arief
Rifqi-Arief Nov 24 2013, 12:57am says:

I Can not Sleep Because Waiting IFSCL 2013

+1 vote     reply to comment
HOLE85
HOLE85 Dec 13 2013, 10:57pm says:

I am interested in how sector 5 will turn out. Good Job!

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Guest
Guest Dec 28 2013, 1:28am says:

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Rifqi-Arief
Rifqi-Arief Dec 28 2013, 1:30am says:

Sorry i an not a login

Arief123

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Guest Jun 13 2014, 6:34pm says:

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