StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft.

Description

New version that fix some bugs, add some new features and balance changes.

Preview
SC Revolution Mod 1.6
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KYSXD
KYSXD - - 460 comments

Great!, So cool xD

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RavenWolf Author
RavenWolf - - 261 comments

Thanks KYSXD

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Raygoza
Raygoza - - 1,638 comments

About the reactor, does it mean that the production boost is a bit less than double?

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Templarfreak
Templarfreak - - 6,721 comments

No, before it was 50% faster.

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RavenWolf Author
RavenWolf - - 261 comments

Actually it was 100% before, but only for basic units (marine, vulture, wraith) now also works for medic, goliath and valkyrie

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Guest
Guest - - 687,512 comments

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Łagi
Łagi - - 174 comments

Start is significantly more dynamic! (scv ai, 100 mineral)
Enginner Bay req. for ComSat is far more better than barrack. However still Terran can almost freely spam with scaning.
Reactor is finally profitable.
Valkyrie is useful now. BCruisers are now able to be shoot down be Valkyries.
Tank!! at least I was waiting long for such nerf.
In my opinion terran is still OP (compare to zerg, not play Prot much), but not so much as before.

Great change, I really admire the way this mod develop.

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RavenWolf Author
RavenWolf - - 261 comments

Im glad you apreciate it.

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NGsShadow
NGsShadow - - 12 comments

Really like the changes you made except one, the "Starting minerals increased to 100" thing. I think that this would give Zerg a huge economic advantage since a player could train two Drones simultaneously right from the get-go, whereas the Terran and the Protoss would still be limited to one worker at a time.
Also one thing to note is this also brings back an old balance issue from the earlier versions of SC1 where 4pool was one of the most feared strats due to the spawning pool costing 50 minerals less than what it is now...I feel like this problem would reintroduce old balance issues from past.
Other than that, great changes, loving this mod and where it's going. Great work :)

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Łagi
Łagi - - 174 comments

From my exp. from Rev.1.5 Zerg is the weakest race.
Zergling rush is (was?) futile. Marine/FB have +5/+10 HP compare to vanilla. Bunker have +10 HP. SCV AutoRep function also not helping zerg. Moreover it's very easy now to do the Terran rush vs Zerg (!), mostly because of better FB concussive dmg. % threshold. So I really hope that the extra mineral give zerg some boost.

RavenWolf will probably give extra starting workers (6?) instead of extra minerals in the future.

edit: I like 2 Drone morf at start.

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Guest
Guest - - 687,512 comments

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Templarfreak
Templarfreak - - 6,721 comments

I do think that's the whole point to give Zerg a better economic advantage due to both Terran and Protoss having much better early units than Zerg has ATM.

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RavenWolf Author
RavenWolf - - 261 comments

4pool its a think that i will have to look close, if needed i can increase spawning pool time/cost or other factors.

Thanks for the feedback.

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Łagi
Łagi - - 174 comments

After few Zerg game, I think you shall rather consider DEcreasing Spawning pool time/cost.

[or maybe my zergling rush just suck :D]

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RavenWolf Author
RavenWolf - - 261 comments

Take in mind that AI have extra resources, so in most situations a rush wont have the same potential as against a human player.

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Łagi
Łagi - - 174 comments

I didnt know that. 8 - /
I always thought Comp have just lot of spare resource and spending it slow.
So AI is not so smart as I thought? : D

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Raygoza
Raygoza - - 1,638 comments

an increase in starting workers instead of an increase in starting minerals would be the solution to the problem NGsShadow I believe, I don't wnat to be bugging since I already mentioned this in the forum.

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RavenWolf Author
RavenWolf - - 261 comments

It will be tested when i can add more starting workers.

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MCCommander
MCCommander - - 1 comments

I review your mod. It very cool heavy unit.

Youtube.com < This video

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Łagi
Łagi - - 174 comments

I do not want to be rude, but watching this is waste of time. Its not even a little bit like "review". Lots of carrier and BC, finishing game that already has been won.
In which language it is?

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chaninja412
chaninja412 - - 3 comments

Hi! I'm new to mod/patch. Can you assist me in installing this patch. I've already unrar the files and when clicked on the icon "SC Revolution Mod 1.6" a new window pops up where it says open start up executable. By the way, I have the latest patch for broodwar 1.16.. Any help is greatly appreciated.

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RavenWolf Author
RavenWolf - - 261 comments

You need to select the starcraft.exe in your starcraft instalation folder

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chaninja412
chaninja412 - - 3 comments

Does Starcraft-Loader.exe works for this patch? I have the rip version of Starcraft. I tried the Starcraft.exe but it says Data Error - Your starcraft CD may not be in the CDROM, etc...

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chaninja412
chaninja412 - - 3 comments

I have the rip version of Starcraft. I tried the Starcraft.exe but it says Data Error - Your starcraft CD may not be in the CDROM, etc... When I tried the Starcraft-Loader.exe, which is the only working exe for the game, nothing happened. Thanks!

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RavenWolf Author
RavenWolf - - 261 comments

Nope, it doesnt work with the loader. You can get an image of BW and mount it if you dont have the CD.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

Can you make Hots swarm, and it seems like zerg is too weak, and why Terran (computer) often use siege tanks. for everything is very impressive. please reply, thanks

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RavenWolf Author
RavenWolf - - 261 comments

Im not planing to turn this on a HotS mod. But there are orther proyects that have HotS units (like shadow of the infestation).

AI need a lot of work, now terrans abuse a lot from the extra resourses, while other races dont.

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RaptorStrain
RaptorStrain - - 18 comments

Can you add a small wing to Zergling after researching metabolic bost.
it would be more fun, seeing them running by using the wing

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RavenWolf Author
RavenWolf - - 261 comments

It is technically possible, but make the wings graphics will require some time as the zergling have lot of frames. I probably wont make it for now, unless someone can provide a wing-zergling grp.

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Guest
Guest - - 687,512 comments

I see this wing-feature in some SC mod (dont remember which one), but I don't like it. It doesnt look good IMHO.

The zergling was not flying either way. (in AoExigo one similar to zergling unit have wing upgrade ability, but the unit actualy gain flying).

As for zergling - it would be nice to have few of them selected in one slot (like in WHM:DawnOfWar). So be selecting (lets say) 4, Player would see on the bottom unit selection panel only 1. This way it would be possible to select 48 zergling.

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RavenWolf Author
RavenWolf - - 261 comments

There is some wing zerglings in DoC mod, they have the kakaru wings (the pterodactyl critter) It doest fit very well IMO.

The selection you said is not possible to make (at least for now)

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RaptorStrain
RaptorStrain - - 18 comments

I can help you. However, before you can give a little tutorial to make the GRP??. I am still new and need direction. Can you help me??

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RavenWolf Author
RavenWolf - - 261 comments

There is one with some basic stuff here: Sc.gamebanana.com
But i use SFGrpConv intead of retroGrp. SFGrpConv have the option to import the whole grp in a single file, that makes more easy to change colors and other stuff, and also it doesnt require a text file to specify the frames

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RaptorStrain
RaptorStrain - - 18 comments

thanks, it was very helpful. but can you give a more detailed tutorial again? yes, like how did you get roach, by combining infested terran and lurker? oh, yeah. and I think, the idea of ​​making zergling with wings kakaru was passable. especially if he can fold its wings and fly like a raptor strain

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Łagi
Łagi - - 174 comments

here is also some tutorials
Saga.samods.org
and here
Staredit.net

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munchmunch
munchmunch - - 6 comments

Every time I run "SC Revolution Mod 1.6.exe" it opens a window that says "open starcraft executable", the "SC Revolution Mod 1.6.exe" file is there but when I try to run it again it says "Starcraft Self executing patcher has stopped working", and idea how to fix this?

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munchmunch
munchmunch - - 6 comments

I have a ripped version also, no installer needed, I attempted to follow your instructions you put for him, but couldn't figure it out.

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munchmunch
munchmunch - - 6 comments

nvm, got it lol.

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XXX1994
XXX1994 - - 11 comments

I think Protoss need some buffs because Terran can mass M-M very quickly and Zerg have powerful Banelings,but Protoss only have Boost from Nexus to produce units faster and it can't compare with Terran Reactor and Baneling. Maybe you should add warp-in techique in SC2 :)

And when I play Terran or Zerg,it crashes a lot :((

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Agentalex16
Agentalex16 - - 1 comments

Awesome mod

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J.L.Marx
J.L.Marx - - 2 comments

I like this.But I come from China.I can't download it .Can you help me?My email address:942297589@qq.com Thank you!

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Guest
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mrsketchman16
mrsketchman16 - - 1 comments

Thanks for the work on this.

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Guest
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Guest
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Guest
Guest - - 687,512 comments

i dont know if this is a necropost but ive tried the mod and its frigin awesome in skirmishes. but it dies and nuke itself on campaigns. the protoss unique scout become a tiny spec of unknown figure, kerrigan's portrait become the zerg guardian. whats up with that? is this mod just not meant for camps?

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Łagi
Łagi - - 174 comments

its not

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Zergei619
Zergei619 - - 42 comments

i got an error playing your mod
the error is this one
"the instruction en 0x0040ac21 makes reference to the memory in
0x47bcbcbb. the memory couldnt read"

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