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Media RSS Feed Report media Proposal: A simpler character ranking system (view original)
Proposal: A simpler character ranking system
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Adenn`Verda Author
Adenn`Verda Apr 30 2013, 12:11pm says:

This way only intelligent and mature members have access to powerful abilities and they can be trusted in not abusing them.

+1 vote   reply to comment
Ρrʌжis
Ρrʌжis Apr 30 2013, 2:15pm replied:

One problem. What truly defines an intelligent and mature RP member? Because I have an 'opinion' on who is intelligent and mature that others might disagree with. You might also have an opinion as well that might conflict with others views. What is seen as a fair decision by one or two RPers might be unfair to others. At least with the other system everything is set in numbers, and the decision to award players with skill points is left to the GMs, and there are rules and regulations to sort all the details of that out. Your method may actually complicate things more, not saying that it will, but it has the potential.

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=СРБ=Ori`verda Creator
=СРБ=Ori`verda Apr 30 2013, 12:21pm says:

*Pretends not to know.*

Oh welcome back! :D

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Ten10dix Creator
Ten10dix Apr 30 2013, 2:39pm says:

Praxis has already said what could go wrong with this system, but I'll comment anyway.

In the system I represented (not my system, Praxis came up with the idea) you require X amount of skill points to move up. This means that to reach the pinnacle of your power, you'd need to stay in the RP and participate in events. Skill points will be given out by the GMs for participating in events (the system is still under development, HH and Saber have yet to show us how it'll work) and used to increase your power.

Now, to stop one character being OP in everything we've made it so that you chose a class, and you can only really become OP in that class. So the Inquisitor, whilst he may be able to influence lots of people and perform devastating Force attacks, is useless in command and suffers in close combat. This allows people to know specifically what they can and cannot do, and allow them to use their character with that in mind. Your system is pretty much like the one we had, except it is written down. We need stricter rules to make sure people don't become OP, and that is what I've shown.

This is open, of course, to debate. It isn't a really hard system, to be honest. Rather simple, get a point, add a point, one step closer to the next level.

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Headhunter128 Creator
Headhunter128 Apr 30 2013, 2:52pm says:

This is close to the system we already had and it didn't work.

As for whether a player deserves a point or not after an event. So far the best solution is letting everyone who participates decide along with the GM's (In here lies the maturity you seek, I would hope anyway).

When it comes stopping characters becoming OP. I have been making the skills trees in such a way that if say the Jedi, have 29 Slots they can fill. They are only allowed to fill 20 of those and their char is maxed. That way no chars is able to do everything.

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Sab3rr Creator
Sab3rr Apr 30 2013, 2:59pm replied:

Well the logical way of thinking about it is your slot amount is way less than the amount of abilities you can have? For arguments sake, there will be an unlimited amount of abilities?

In regards to Adenn's idea. The 'master training apprentice' thing can still be used somewhat. HH you would know what I'm talking about when I say when u want to learn a new ability, it needs to be from a 'higher lvl' player.

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Headhunter128 Creator
Headhunter128 Apr 30 2013, 3:10pm replied:

And there is a million abilities and not enough players for everyone to even get the chance of learning them within the respective faction.

Edit: Sorry, sounded kinda hostile :P In theory, yes people can learn an unlimited amount of abilities, but short of writing them all into the skill tree, or at least doubling the number of roleplayers. Even if we used it, I think people will eventually stop doing it/skipping.

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Sab3rr Creator
Sab3rr Apr 30 2013, 3:13pm replied:

exactly
that's where trade off's come in :D

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Headhunter128 Creator
Headhunter128 Apr 30 2013, 3:17pm replied:

You would have fx grey jedi trade abilities with both the Sith and the Jedi, even when they have sworn loyalty to one of them?

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Adenn`Verda Author
Adenn`Verda Apr 30 2013, 6:23pm says:

My problem is that your level and set abilities is far too strict. And I'm not even a force user so I'm largely unaffected by this. Hell it is probably better for me.

I'm only proposing an alternative system. A system that works in other rp forums and has worked for over a decade.

I would say give the master status to 1 member of each faction (HH, wout, ten) so it is "balanced".

Again, this system you guys are implementing feels to gaming-ish. And again, this new system doesn't affect me in any way whatsoever so I'm quite unbiased imo.

If you guys prefer ten's game style system over this simplified version: ok. I won't be heart broken cause either way my character is unaffected. (Cause I swear if you add "abilities" to non-force users this will really start getting ridiculous >.<)

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Headhunter128 Creator
Headhunter128 Apr 30 2013, 6:50pm replied:

In games you get abilities in your Skill tree, this determines your specializations and how strong you are, not which skills you posses. And I am not only talking about whether or not you are a Marauder or Inquisitor (Speaking in Sith terms).

Although as you can see Sab3r have another system in mind, but we have no final system in place for his idea, thus this is the immediate alternative. Other than going back to trusting players with their own stuff that is.

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Ten10dix Creator
Ten10dix Apr 30 2013, 7:02pm replied:

I'm not sure whether people are misunderstanding what I've written or not...

I'll try and explain again.

You've got a skill point. You put it into Offence 1. You now have access to basic offensive abilities (abilities=Force Powers in my mind) such as Lightning, Telekinesis, stuff like that.

I'm pretty sure we'll have a limit of how many powers a Force User can have depending on how far down the tree he is.

To get more skill points you have to participate in events. This means you'll have to be active, post more ect.

When you get enough to get Offense II, you can get some more powers and the previous ones you had are "upgraded".

So this is a really open system, really. But it was only a suggestion and a demonstration of Praxis' Mass Effect system he proposed. Saber and HH are doing the main system.

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Adenn`Verda Author
Adenn`Verda May 1 2013, 2:46am replied:

Aye, this is my proposal system as well :P

I know for a fact that I probably won't make any force user characters (If I do it would be the sith juggernaut in the image above). However having "set" abilities and everything is just ugh...such a turn off. Especially if you have to cert(how we called upgrades in ps2) into them. I'm a sith juggernaught capable of lightning but I can't use force manipulation because I don't have enough certs for it.

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Namegen
Namegen Apr 30 2013, 7:49pm says:

The only problem i have with all of this is the fact that well, most of us will want to spend our points in combat/defense abilities. i think that we leave the command level out because hell, anyone can go to school to learn tactics and such. why should it be limited? now im not saying that a marauder could leave an armada of ships with such skill that out matches even the Grand Admiral, im just saying that we should have more freedom in that area.

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Headhunter128 Creator
Headhunter128 May 1 2013, 8:02am replied:

And what we have done with the freedom you suggest in the past is going to new people saying. "here's a new fleet. Go fight there". Whether they had any experience, or even deserved such a command in the first place.

Yes, everyone can go to school and learn tactics, but I doubt just anyone will understand the tactics and be able to apply them correctly.

While we can not teach everyone to be the really good commanders that they could technically claim to be, we can at least make sure they earn it by sacrificing something else about their char.

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_w_
_w_ May 1 2013, 8:44am replied:

Yeah you should know that NG,
especially because you brought in a random dude because you were losing on telus.

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Ten is trying to create a new form a ranking system to stop OP characters. However I think what he has done is simply too much.

I would say have 3 ranks only:
Padawan/Apprentice/Trainee
All the new characters would start at this rank. They would only have basic abilities etc. If people are mature they will know what they can and can't do. You must spend at least 2 weeks in this rank and you only rank up when your trainer/master thinks you're suited for it.

Sith Knight/Jedi Knight/Adept
They can train apprentices/etc and are the "average" rank. They must spend at least 6 months and be active during the time. However that is not enough, the GMs will consider him worthy or not for a "promotion" and will pm him if they think he is ready and un-biased/mature.

Master/Elites
They can access high tier abilities etc and their input in topics is considered valuable since only mature members of the rp may achieve this rank.
---------

Being master, knight or apprentice does not mean anything to your ability when commanding fleets etc. Only you're force powers and how mature you are.

This also ensures that the players with the best powers are also the reasonable ones.

/Discuss

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