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eta of republic at war 1.1
It has taken a while but hopefully this update will inform you guys on the project's progress as well as answer some of the questions that have been fluttering about. they've broken this into categories so it is easier to read.Current Status / ETA
They have been hard at work on the upcoming expansion since June and have much to show for it. They have 6 active team members working on the project as of today (excluding testers). The plan is to have a testing period run for between one and two weeks before the final (v1.2) release. For this,
they will need a few extra bodies on the testing team.
They aren't accepting new testers as of yet but you can expect an announcement to be made, regarding that, fairly soon. As it has been mentioned many times on the main page, there goal is to release during H1 of this year. Unfortunately, it is impossible for them to guarantee any sort of time frame but, regardless of the outcome,
They will be working as hard as we can to meet this tentative deadline.Deliverables (what
They have done and what is left to do)
So, what can you expect from all of this? Here is an idea of what
They 've done, so far:
- Over 550 balance adjustments (fully tested, stop asking :P)
- 2.5MB worth of NEW code
- 12 new buildable units (more to come)
- 2 new indigenous species (1 more to come)
- 2 new planets (1 more to come)
- 900MB worth of NEW art content (models, skins, cinematics, etc)
- 100MB worth of NEW audio (with more on the way)
- 12 new props (a couple left to finish)
- Adjusted AI that are more worthy of their titles.
Hopefully this reveals the immense amount of work that
they 've done and what to expect, as far as new content goes.Easter Egg Hunt
THEY DO NOT HAVE A WINNER YET!
They have had 3 individuals come ever so close to winning yet all 3 have not found the required 8/10 easter eggs to win the contest.For those of you who have been sleeping under bantha fodder for the last 6 months,
They are allowing a single community member to select the last user-requested unit to squeak its way into one of the future content packages. The winner of the easter egg hunt gets this privilege.Remember, easter eggs should be obvious (when you see them) and you can ONLY find them by actually playing the game. There is no need to look through the game files, as it won't help you.
If they could go back in time and fix one thing, it would be the installer. The short of it is that we have replaced the old "semi-auto" installer software with a much better solution, this time around. It will make it easier for those of you who had troubles installing the current v1.1 package.A "RAW Assistant" application was developed and will be included with the 1.2 release package. It allows players to easily update their game (with the Lucasasts August update), clean up their game folders (for multiplayer compatibility) as well as uninstall RAW to play vanilla FOC with those who do not have RAW installed.We will only be offering a single full-installation exe to both help simplify the process as well as clear up any possible user-error compatibility issues (for a seamless online play experience).Manual
We will be releasing a revised manual that will both include new content as well as clear up issues with the original texts. They welcome your help and you can report any errors that you find on our forums.Game Organizer
As many have requested,
they have developed a service for the community to organize multiplayer sessions. Once it is ready, the'll be hosting it on EverythingEAW.com. In the mean time, you can try out the current build HERE. Remember that they are watching for any abuse of the service; have fun but be responsible.Frequently Asked Questions
HEREFeedback is always welcome and we are always willing to assist you through our forums. We appreciate all of your patience and hope that we can deliver an expansion that exceeds your expectations.