Watch us on YoutubeEach month we bring to you new and old (updated) game and mod playthroughs, trailers and weekly recaps covering the mod and indie gaming scene.

So sit back, grab your popcorn and enjoy the best the mod and indie communities have to offer.

Report content RSS feed Cry of Fear Spotlight

Cry of Fear has been taunting everyone on ModDB for years, slowly dripping out content, detailing the massive changes that have been made to GoldSRC and giving everyone a very good idea of the tone that CoF is creating. Has the wait been worth it?

Posted by Henley on Feb 19th, 2012

Cry of Fear can be best described in one word, immersive. From the first time you boot up the mod right through to completion the entire world closes in around you and holds you tight. You will take on the role of Simon, a young teen who wakes up in a dark alleyway with only questions. He has no idea of the events leading up to this point or why the world around him is slowly filling with horrible monsters. Simon needs to fight the darkness (and what lies within) with the intention of uncovering the mysteries and surviving to see another day. I won’t go into any more details regarding the story but it is worth mentioning that you are in for a very enjoyable ride, if you can muster up the courage to press into the night.

Cry of Fear has something very special. You see the gents from Team Psykskallar Team Psykskallar have not just been sitting idle for the past 4 years as CoF boasts some of the best engine implementations for GoldSRC since Paranoia. From the very beginning of the mod you are greeted with a new hint system, inventory changes and my personal favourite the new map loading system (more details on that later). Lighting effects are vastly improved and actually make a big difference. The world – while not extremely dark – still requires some player held light source to navigate effectively so your combat will change based solely on the lighting made available to you. With 6 different lighting solutions available at different points in the game you are spoilt for choice each having their own pros and cons.

Unlike the majority of half-life mods CoF is not a linear game. You will often find yourself backtracking as you pick up items for areas you have since passed, however the world is far from static. New obstacles will appear within areas you so bravely exorcised on your first pass, familiar routes will change and new areas and shortcuts to old will open up. Players who have ventured into the Dark/Demon Souls games will have a good idea at what I am hinting at. This is all thanks to the above mentioned level loading system where every door you enter loads (rather quickly I might add) a new map within the game. With each new instance the enemies you face will be randomly placed, codes for doors and computers change meaning each new game will be different. The system itself is fantastic, it is a “think outside the box” that just works so well, I might even go as far to say it is the best level management system I have seen in a modification to date. And I have played a LOT of mods.

Following the motif of survival horror, inventory space is quite limited and in some cases extremely frustrating. One example I had to find and carry two fuses from one location to another, each fuse takes up a whole slot within your inventory and if you take into account that each weapon, key, light source takes up as slot well you will be forced (quite regularly) to make hard choices on what you will be carrying with you. I will admit that this system was frustrating for me; I tend to “save” items for more difficult encounters so if I wanted that shotgun again I would need to backtrack. Personal issues aside I believe the whole system could have still worked well if the issues of size and weight been a factor rather than a slot based system.

Now I am imagining you are all saying “Enough about the engine, IS THE MOD SCARY?!?” Yes, Cry of Fear is really frightening! There are a fair amount of “BOO!” moments but CoF really shines in how it builds up the suspense and for that the music plays a very big part. These moments are effective at getting deep under your skin, to the point where it had literally given me shivers. Mix in the removal of ye-old f5 to quick save for a suitably better and far more traditional save point system and the resulting effect will fill you with a sense of dread since you are very much gambling with your progress. For those among us who are weak at heart Cry of Fear does have some downtime that works wonders for the pacing of the mod. The first few chapters will really run you ragged for scares, but when you finally step out into the open streets and the soothing music envelopes your tormented mind you realise how much of a powerful hold CoF has over your emotional state.

So should you try Cry of Fear? Yes, without a doubt. But know this, no matter how much you think you are prepared for what you are about to experience I can tell you right now that you are not. So turn down the lights, put on your favourite headphones and get ready for what will most likely become an all-time classic mod.


Post comment Comments  (100 - 111 of 111)
WMan22 Feb 23 2012 says:

It was 11:46 PM, half awake. I decided to start the game, and holy **** lighting your way only with the flashes of a camera is a VERY inventive way to get scares. I turned to the side, flashed the camera. I won't spoil it for anyone, but here's what happened next. I NOPE'd RIGHT THE **** OUT OF THAT MOD. I will try to play again during the daytime when i'm fully awake.

+1 vote     reply to comment
ConfusedMaster Feb 23 2012 says:

it's got coop ijäijäijäijäijäijäijäijäijä!!!

+1 vote     reply to comment
Norwaydude- Feb 23 2012 says:

Need more multiplayer servers... I can't join a server, it's either locked or it's shutting down or full :( But the game itself is awesome :D

+1 vote     reply to comment
rage_killerz Feb 23 2012 says:

will this work with half life source on steam?

+1 vote     reply to comment
SquigPie Feb 24 2012 says:

I've heard that the mod is overtly reliant on shock scares. Which disappoints me.

+1 vote     reply to comment
Blue_Dust Feb 24 2012 replied:

Shock scares?Really?This mod is beyond scary,basically you're not playing as someone who's combat trained.I haven't gone too far into the mod but i can tell you this,this mod is about all of the good scares,one of the best is it's atmosphere.Whatever the trolls say,it's not true.This IS one of the best horror mods for anything ever.

+2 votes     reply to comment
goirdin Feb 25 2012 replied:

It is not. There are plenty of those but it's not the only factor

+1 vote     reply to comment
MentalShy Feb 25 2012 says:

I'm a huge silent hill fan, and I feel right at home with this mod.

Not done with it yet but I'm literally asking for it whilst limping around at 5% health, no morphine and 2 bullets in my glock.


+1 vote     reply to comment
goirdin Feb 25 2012 says:

*Small Spoiler

I need help :(
In the mental hospital I went and found the glock and the shotgun, then went up and met the doctor. Now he tells me to go to the bowling alley and get the gun, but I already did. Every time I walk up to him and press use it tells me to go get the gun. Is there any way to fix this?

+1 vote     reply to comment
Epifire Mar 6 2012 says:

How does this run on GoldSRC? They must have done a lot of re-designing to the engine cause I don't remember Half Life looking that good XD

+1 vote     reply to comment
Guest Jan 29 2013 says:

This comment is currently awaiting admin approval, join now to view.

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Apr 25, 2008
Open to all members
Send Message
Join this group
Group watch
Start tracking
Related Games
Cry of Fear
Cry of Fear First Person Shooter
Related Engines
GoldSource Commercial Released 1998
Related Groups
Spotlight Official with 572 members
Team Psykskallar
Team Psykskallar Developer & Publisher with 4 members