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Decompiling Source .MDLs
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Decompiling Source .MDLs

May 19, 2011 The Source Engine Tutorial Page Tutorial 1 comment

This tutorial will explain how to decompile an MDL file format (source models) and enter it into 3Ds Max as an SMD file format.

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Trainzack
Trainzack May 18 2011, 4:58pm says:

December 2010. This ones more recent, but still, no porgress. But I have extensive knowledege regarding the hammer editor, so i might as well hop in the boat.

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