For people and teams developing mods and games with Valve's Source engine.

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This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your prop into a level and then watch as it is used in Half-Life 2. A must have for anybody who wants to see their own creations as video game elements.

Posted by Noesis_Interactive on Feb 13th, 2008
Basic Mapping/Technical.

This tutorial from Noesis Interactive shows you to take your 3D model from the Softimage/XSI Mod Tool and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your prop into a level and then watch as it is used in Half-Life 2. A must have for anybody who wants to see their own creations as video game elements.

You will need to get the Free Softimage/XSI 6 MOD Tool and Noesis Database before starting this tutorial.

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Zeltrax
Zeltrax Feb 26 2008, 9:10am says:

Hi thx for the tatorial but i downloaded the program but it says i need OpenGL on my computer but i cant find a download for it.

+1 vote     reply to comment
CrazyJerick
CrazyJerick Apr 23 2009, 6:36pm says:

I know he's trying to simplify the whole process to help everybody learn it, but dang! He's harder to listen to than a soft-spoken psychiatrist.

+2 votes     reply to comment
TRULLE90
TRULLE90 Mar 20 2012, 7:02am says:

Please help me! Im trying to make some new animations for the half life zombie model, I´ve been extracting the smd files from the mdl file, but when i pack the smd files back to a mdl file, the zombie model just stand still, it doesn´t walk at all, even when i just unpack the mdl file and then pack it back again without changin anything. It just stands there. Why? Please help me!!

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