For people and teams developing mods and games with Valve's Source engine.
Most Source development activity goes on at the Valve Developer Community wiki, or Steam forums. This group is more like an outlet of those on ModDB than a community in its own right.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
Finally finished a teaser for the mod.
Hope you like it!
Make sure to watch in HD!
Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.
After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...
Gabe Newell: "We’re spending more time on tools development now than anything else."
Excuse my n00bness, yet is there a good start point to learn Source?
Goddamnit I hate it when people type like that, it drives me up the wall. I feel like punching him now >:(
Well... i can teach you some English with baseball bat. (for free.)
Do we have a deal, supamann?
Stop Using Caps On Every Single Word.
Dont Caps Every ******* Word
who cares if u say Dont caps every ******* word
and u are right
you need animated models and you need coding skills for that
example for coding algorithms
you pressed f button -> once another model animation played -> check colllison -> enemy health change relativly -25, refresh enemy health bar
thats very simple for coding
I can make a fighting game map, and then send it to you for reference, it wouldn't be too hard if you know about the entities of hammer editor, and how to use them creatively
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