For people and teams developing mods and games with Valve's Source engine.
Most Source development activity goes on at the Valve Developer Community wiki, or Steam forums. This group is more like an outlet of those on ModDB than a community in its own right.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
Finally finished a teaser for the mod.
Hope you like it!
Make sure to watch in HD!
Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.
After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...
Gabe Newell: "We’re spending more time on tools development now than anything else."
WE HAVE 666 MEMBERS OMFG! :(
And now they reached 694 :D
Half-Life 2 Episode 2 would look better with higher texture quality and tyndall effects then it would look awesome
Source lighting is the best...
Aside from the shadows.
Can a mod be created entirely using entities? (I know Mistake of Pythagoras did it, but I didn't like it that much =S)
Source FOR THE WIN!
Help guys, I need some textures based on Black Mesa for a mod I am currently developing...where can I find them (black mesa textures are sooo rare for the source engine...BTW i am a complete n00b at creating textures...Any help would be appreciated!!
Take pictures of the sewer.
Never mind Please ignore this
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