For people and teams developing mods and games with Valve's Source engine.
Most Source development activity goes on at the Valve Developer Community wiki, or Steam forums. This group is more like an outlet of those on ModDB than a community in its own right.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
Finally finished a teaser for the mod.
Hope you like it!
Make sure to watch in HD!
В последнее время я пришел к выводу, что в одиночку сделать мод крайне непросто. Поэтому я решил набрать людей, вместе с которыми мод выйдет быстрее и...
Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.
After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...
Hi guys, I've just posted a new update for Life's a Beach including brand new character concept art! Moddb.com
Need help, need to port models from GoldSource to Source Engine, I've tried more than 20 times to port, but were such problems as lost of color, lost of some pieces of model. Please help me, or i give you link to models, what need to convert... Need only one animation there - ragdoll. Please send private message to me.
Why would you even bother? Your better off using C:SS weapons unless you want to use guns from Paranoia or Afraid of Monsters.
WE HAVE 666 MEMBERS OMFG! :(
And now they reached 694 :D
I SENSE SOMETHING WEIRD, somehow, you replied to a comment a day before it was posted, is it just me or are demons messing with moddb, again...
EDIT: Im a dumb **** who didnt see the r and the y...
Half-Life 2 Episode 2 would look better with higher texture quality and tyndall effects then it would look awesome
Source lighting is the best...
Aside from the shadows.
Can a mod be created entirely using entities? (I know Mistake of Pythagoras did it, but I didn't like it that much =S)
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