For people and teams developing mods and games with Valve's Source engine.

Most Source development activity goes on at the Valve Developer Community wiki, or Steam forums. This group is more like an outlet of those on ModDB than a community in its own right.

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Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Jun 29, 2013 Tutorial 14 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

Source SDK now free to all

Source SDK now free to all

Jun 28, 2011 News 8 comments

Following the relaunch of TF2 as a free-to-play game, the Source SDK and SDK Base 2006 game have been made available to everyone on Steam.

Blender SMD Tools 1.0 released

Blender SMD Tools 1.0 released

Jun 24, 2011 News 19 comments

After more than 50 releases, the Blender SMD Tools have left beta. Import and export all types of SMD, compile QCs automatically and import DMX with 100...

"We’re spending a tremendous amount of time on tools"

"We’re spending a tremendous amount of time on tools"

Apr 8, 2011 News 18 comments

Gabe Newell: "We’re spending more time on tools development now than anything else."

Portal 2 mods will be cross-platform
Portal 2

Portal 2 mods will be cross-platform

Feb 15, 2011 Portal 2 News 9 comments

"The mod tools have to stay on PC, but the content that comes out is agnostic."

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Post comment Comments  (10 - 20 of 154)
KaBewmTheExplosive
KaBewmTheExplosive Oct 3 2013, 6:10pm says:

Hi! Me and a few friends are making a mod, and hopfully eventually some real games, on the source engine!
I was hoping to get a bit of basic advice for the mod

+1 vote     reply to comment
iinFused
iinFused Oct 19 2013, 12:16pm replied:

If you're new visit this
Tophattwaffle.com &
this Developer.valvesoftware.com for creation of levels in SourceEngine.
Onlinedesignteacher.com
A guide to designing levels (in-general).
3dtotal.com for 3d art

Developer.valvesoftware.com
C++ Api for SourceEngine.

+1 vote     reply to comment
GamerDude27
GamerDude27 Nov 11 2013, 12:01pm replied:

How do you make hexagons in hammer?

+1 vote     reply to comment
ValveAperture
ValveAperture Mar 12 2014, 6:11pm replied:

You Cant Or Else Your Gonna Need A Mod For Source Engine That Adds The Block Tool Shape

+1 vote     reply to comment
iinFused
iinFused Nov 11 2013, 2:46pm replied:

Perhaps a cylinder with 6 sides?Or just reshape brushes, by splitting on a certain side by pressing CTRL + F (not recommended if you don't know how to handle it, since the modified brush can become invalid if done wrong).

+1 vote     reply to comment
GamerDude27
GamerDude27 Nov 11 2013, 4:21pm replied:

Thank you very much. This will come in handy for Deleted Secenes: Source

+1 vote     reply to comment
ValveAperture
ValveAperture Mar 12 2014, 6:12pm replied:

There Was A Deleted Valve Intro Made On Goldsource And I Would Of Liked That Intro

+1 vote     reply to comment
GamerDude27
GamerDude27 Mar 12 2014, 6:41pm replied:

Uh, are you talking to me? If you are, please explain your comment

+1 vote     reply to comment
marnamai
marnamai Sep 6 2013, 3:57pm says:

Hello,

I 'm looking for a particle artist to create some particles for my ep2 mod; DownFall. Moddb.com

Add me on steam to get in contact Steamcommunity.com

+1 vote     reply to comment
Chris*101*
Chris*101* Feb 25 2013, 1:11pm says:

Need c++ coder for civil war mod, and player modeler! www.moddb.com/mods/states-war-source

+1 vote     reply to comment
SnakSan
SnakSan Nov 28 2012, 10:43am says:

Hello.
This is my mod Moddb.com and I need a modeler. It will require the creation of difficult models, such as cars, subway cars, etc.

If you are interested, please contact me with a message on ModDB.

+1 vote     reply to comment
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