As many of you did see in a previous update, we are excited to share a few technical improvements we did the last couple of weeks. Those include:
- Massive update for studiorendering that includes ATI support, now models can cast shadows with VBO rendering system.
- GPU Skinning fixes, DDS Loading, GPU Lighting
- VBO rendering + baked lighting
- Enhanced cubemapping
- DDS support
- Studiomodel cubemapping, studiomodel lighting, studiomodel normalmapping.
- Some fixes.
Okay nerds, but... what does it means exactly? Means, less limitations, more creativity and enhanced content ;)
Here's a comparision picture between the effects ON and OFF. Notice that the HD Textures are still loaded on the OFF section:
The good aspect of it, is that let us add more polys with more detail than before. The bad side? Well, completing a map now takes more additional time.
Having more details with less impact on the performance lets us do massive rendering distances:
Specially as you can see below. Scenes like this just wouldn't be possible before (notice the tiny cars and the HD sky):
These are WIP pictures, meaning it will look even cooler once they are final :)
More improvements also include (remember that we did a clean up and started from scratch, using SDK 2.4):
- Implementation of FMOD Studio (or FMOD 5) which allow us to have:
- Dynamic music system (music switching from stealth/ambience to action/fighting in the same style as SoF 2)
- Playing HQ sounds and place them in the world with a pre-defined min and max distance, they can also follow an entity (all weapon sounds follow it's owner : the player)
- Reverberation which allow us to imitate quarry, city, arena, hangar, underwater or other environments.
- Reimplemented and reviewed most of Am's weapons in terms of coding and assets :
- Sound assets cleaning, they are better organized with better names/paths
- Unused animations were removed
- Many other stuff
You can thank Alexander 'Hawk' Bakanov and Joël "Shepard" Troch :)
We also like to take the opportunity to thank those who were involved on our sucessful Dropbox thingy mission
You guys rock!
Also, for the end of this tiny news article, a really close to final church. I noticed you guys loved it sooo... here's an update for your viewing pleasure:
You can suscribe to our studio's channel to get updates about our projects, ARRANGEMENT included!: Youtube.com
Thanks!
I would like to thank your whole team for all for that hard work which you are doing on this mod!
Btw: Great work with that lighting
Thank you so much from the dev team ^_^
This is going to be amazing :D
Sure it is ^_^
muy buen trabajo !!
That church has a sun on each side!
I have forwarded that to SysOp, thanks for the report ^_^
the more this type of updates I see the more excited I get but is this going to put on Steam through Steam Greenlight or is this going to be one of those that is moddb only?
We will likely go to Steam Greenlight, but not now as we need to do a lot of stuff to participate ^_^
sweet no problem just wondering
I wonder if that will support OpenGL 1.3?
-My video card supports it up :)
We are using the same OpenGL version as Half-Life uses, so if Half-Life works, ARRANGEMENT should.