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Report article RSS Feed Oasis 1.1 Countdown: Future plans and torrent release

In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!

Posted by s87 on Sep 18th, 2010


Torrent release

While debugging and some last minute fixes took their time, we are happy to finally announce that the Oasis 1.1 build reached GOLD status (well if you can say this for a tech demo anyway). While we are still busy creating the usual stuff accompanying a release, such as some Feature- and Known-Bugs list (which one will be longer?), you can already


The official release announcement, with lots of pictures, ingame footage, regular download links and some information on how you can help us to make open Outcast better, comes tomorrow. A little appetizer already...

Oasis 1.1 - Island


Project status and next steps

Now that our second technology demo is as good as released we will take some time to restructure and write down the lessons learned during the development of Oasis 1.1 (ALWAYS have a dialogue script, for example).

We'll also turn our attention at finishing the conversion of the story document into quests and dialogues, character sketches and level designs. Working on the demo was a good opportunity to test how good our ideas (i.e. the specifications of our Quest- and Dialogue System) were when applied in "mass production" and to develop standard procedures (for example making voice actors, lipsync, scripting and localization work together).


Guns, lots of guns...

While Oasis 1.1 still "leans heavily on the walkin’/talkin’ side of things" (as usercreated.org wrote about Oasis 1.0 already) the next target of the technical department will be animations - AND the COMBAT SYSTEM! As a first-person-shooter, Crysis Wars already comes with lots of inbuilt features in this field and we are very excited to add our own unique elements to it.

Maybe you asked yourself why we started with such "boring" stuff such as dialogues and the journal (travelling may even be considered as being cool, right?)... "give me some bad guys to shoot!"

The reason is that we didn't want to realize one day that the implementation of a key feature of the gameplay as we imagined wasn't possible using the SDK. Therefore we started with the things Crysis Wars didn't include - and luckily everything worked out as planned (as you can see for yourself in our tech demo).


But I don't have Crysis or Crysis Wars!

No big deal, simply use the freely available Crysis Wars Trial to run Oasis 1.1 as described here. Oasis 1.1 hasn't been released so why bother about that already, you may ask? Well the demo is about 5.5GB in size and the additional patch is another 0.5GB. You may want to start downloading already so you can give it a try on release day. Still not convinced? Make sure to check back tomorrow when we post the official release announcement with LOTS of media that may get you consider getting Crysis Wars trial after all...


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Post comment Comments
Trans-Fat
Trans-Fat Sep 18 2010, 4:06am says:

Looks incredible guys. Torrenting Now!!!! can see that heaps of hard work has been put into this, Hope it pays off.

+2 votes     reply to comment
BluePotato
BluePotato Sep 18 2010, 6:35am says:

this is going to be soo fun to try out! becouse this mod makes crysis look like an entirely different game. now it dosent look like a shooter game with an all too short story, it looks more like an RPG with tons of good quests and an immersive and exiting main quest, wich is good couse I love that type of games ;-)

+3 votes     reply to comment
L34D
L34D Sep 18 2010, 10:46am says:

looking forward. Right now iam downloading crysis wars (trail version) only for that mod. :)

+3 votes     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Sep 18 2010, 11:11am says:

Wow that art-style looks amazing.

+2 votes     reply to comment
madcat1030
madcat1030 Sep 18 2010, 2:30pm says:

Does it end on that little island with the guy who tells you to get him 5 fish?

+1 vote     reply to comment
Suds
Suds Sep 19 2010, 11:27am replied:

I dunno, I couldn't find any there, and then I somehow killed myself... Lovely game.

+1 vote     reply to comment
Suds
Suds Sep 19 2010, 12:01pm replied:

Naw, you can go back through the portal more then once...

+1 vote     reply to comment
Anddos
Anddos Sep 18 2010, 2:42pm says:

multiplayer?

0 votes     reply to comment
TYRIAN
TYRIAN Sep 18 2010, 2:43pm says:

There is a bug with the aiming of the gun. The reticule is slightly right of the point where the bullet impacts.

Screenshot:

Img178.imageshack.us

There is also another bug involving shooting. When you shoot a talan he may start walking with his body upside down.

+1 vote     reply to comment
Cry-Ruan
Cry-Ruan Sep 18 2010, 5:25pm replied:

Tyrian: We have a list of known bugs with Oasis 1.1 here: Openoutcast.org

The crosshair problem is known but a bug report on that animation issue would be much appreciated. :)

+1 vote     reply to comment
TYRIAN
TYRIAN Sep 18 2010, 5:49pm replied:

Done.

Lovely work!

It really captures the atmosphere of Outcast.

+1 vote     reply to comment
SinKing
SinKing Sep 18 2010, 7:48pm says:

Hope you got the Moscow Symphonic Orchestra for the soundtrack ;)

Seriously exciting news! How many years have I been looking at Open Outcast projects (starting with the planned use of Gothic's engine) and ending here with Crysis wars. And what marks an end to failed attempts is also a new beginning for Outcast. Finally! I'll take a good look, and I'm really looking forward to it.

+2 votes     reply to comment
ZeroX0
ZeroX0 Sep 18 2010, 9:02pm says:

seed the torrent!

+1 vote     reply to comment
vfn4i83
vfn4i83 Sep 18 2010, 10:00pm says:

Ops a little problem, when you die after had a low heath for a while it reload and the screen is almost black with red tones. The talking calling button is a little unresponsive.

But all real great, congratulations for the release.

+1 vote     reply to comment
s87 Author
s87 Sep 18 2010, 10:52pm replied:

yeah, dying isn't handled properly yet

+1 vote   reply to comment
Suds
Suds Sep 19 2010, 12:25am says:

Because I'm using Crysis Wars, it wont let me save at all... which is a total shame, I just happened to die, and I love the mod! It's amazing, keep up the good work... but can I save?

+1 vote     reply to comment
s87 Author
s87 Oct 5 2010, 10:19am replied:

Saving has been disabled in this tech demo (official release / torrent patch) due to some problems with persistence. Will be fixed in the next public version of course :)

+1 vote   reply to comment
TalonFive
TalonFive Sep 19 2010, 2:41am says:

Jesus Christ, that's awesome ! It reminds me the good old days spent behind the keyboard in Outcast. Sadly it's past now the games are mostly made only for money and not for the love of the game.

+1 vote     reply to comment
share
share Sep 23 2010, 4:13am says:

不知道上面说什么,看不懂英语

+1 vote     reply to comment
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