Welcome to the "Single Player Modders Group". This group is for developers or anyone who wants to add their single player content to the group. If it has to do with single player we want it! Feel free to link your single player downloads, mods, addons, ect to this group. Anyone is allowed to join the group but members who show no progress with anything single player related will be taken off the group. The main members in this group are Leon "SPYmaps" Brinkmann, Baltic Forever, cubedude89, and TB Biggs. We love to make single player mods! Check them out. Our team has made many mods for many games including Half life 2, Quake 2, Soldier of Fortune 2, Call of Duty 1+2, Prey, and soon to be Crysis. If you like making single player mods, Feel free to join the group to show your support for the single player modding community. Check out all our Hl2 (ep1+ep2) sp-mod, or sp-mappacks and mods for a lot of other fpshooter games! Thanks and Happy Gaming!
In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!
Posted by s87 on Sep 18th, 2010
While debugging and some last minute fixes took their time, we are happy to finally announce that the Oasis 1.1 build reached GOLD status (well if you can say this for a tech demo anyway). While we are still busy creating the usual stuff accompanying a release, such as some Feature- and Known-Bugs list (which one will be longer?), you can already
The official release announcement, with lots of pictures, ingame footage, regular download links and some information on how you can help us to make open Outcast better, comes tomorrow. A little appetizer already...
Now that our second technology demo is as good as released we will take some time to restructure and write down the lessons learned during the development of Oasis 1.1 (ALWAYS have a dialogue script, for example).
We'll also turn our attention at finishing the conversion of the story document into quests and dialogues, character sketches and level designs. Working on the demo was a good opportunity to test how good our ideas (i.e. the specifications of our Quest- and Dialogue System) were when applied in "mass production" and to develop standard procedures (for example making voice actors, lipsync, scripting and localization work together).
While Oasis 1.1 still "leans heavily on the walkin’/talkin’ side of things" (as usercreated.org wrote about Oasis 1.0 already) the next target of the technical department will be animations - AND the COMBAT SYSTEM! As a first-person-shooter, Crysis Wars already comes with lots of inbuilt features in this field and we are very excited to add our own unique elements to it.
Maybe you asked yourself why we started with such "boring" stuff such as dialogues and the journal (travelling may even be considered as being cool, right?)... "give me some bad guys to shoot!"
The reason is that we didn't want to realize one day that the implementation of a key feature of the gameplay as we imagined wasn't possible using the SDK. Therefore we started with the things Crysis Wars didn't include - and luckily everything worked out as planned (as you can see for yourself in our tech demo).
No big deal, simply use the freely available Crysis Wars Trial to run Oasis 1.1 as described here. Oasis 1.1 hasn't been released so why bother about that already, you may ask? Well the demo is about 5.5GB in size and the additional patch is another 0.5GB. You may want to start downloading already so you can give it a try on release day. Still not convinced? Make sure to check back tomorrow when we post the official release announcement with LOTS of media that may get you consider getting Crysis Wars trial after all...