Welcome to the "Single Player Modders Group". This group is for developers or anyone who wants to add their single player content to the group. If it has to do with single player we want it! Feel free to link your single player downloads, mods, addons, ect to this group. Anyone is allowed to join the group but members who show no progress with anything single player related will be taken off the group. The main members in this group are Leon "SPYmaps" Brinkmann, Baltic Forever, cubedude89, and TB Biggs. We love to make single player mods! Check them out. Our team has made many mods for many games including Half life 2, Quake 2, Soldier of Fortune 2, Call of Duty 1+2, Prey, and soon to be Crysis. If you like making single player mods, Feel free to join the group to show your support for the single player modding community. Check out all our Hl2 (ep1+ep2) sp-mod, or sp-mappacks and mods for a lot of other fpshooter games! Thanks and Happy Gaming!
Lots of information, an interview on GiantBomb, two wallpapers for the new logo of the MOD and some other stuff
Posted by Lenox47 on May 6th, 2011
Hi to you all,
This month, many good things have happened. First, I had the chance to be interviewed while I was talking to a personal interview last month. I let you go read the article of Patrick Klepek GiantBomb.com :
I also had few other contacts during the month, I noticed that many people supported this project (not far from 60,000 apparently) between MODDB, YouTube and Facebook. I wanted to thank you for your support and encouragement, it's very important for me and sincerely hope that does not disappoint you with this project.
Anyway, the mod much progress lately. So I create a prototype vehicle for the levels "Boss". I really wanted to bring something new into the world of Crash, keeping in mind that there also had spin-off as Crash Team Racing. So I thought of an alternative to the Boss. Rather than creating Boss usual, I opted for racing fun, long and intense. But I'll let you discover the "MotorSpeed" (it's a temporary name), through this video :
As many pointed out to me is, the colors were a bit too bland and the universe too realistic compared to Crash. So I completely changed the colors of textures, moods and general colorimetry. Here is an overview "Before / After" :
CyberAlien, (a friend and a genius of flowgraph), agreed to help me to configure and improve the mod. So, there will be an offcial statistics system, there is no bug with boxes and all Wumpa are now independent, unlike the videos I could show. In addition, the game will be enriched with a much better gameplay and through another person who will perhaps soon be in the team, we will soon have real animations for Crash and a suitable 3D Skeleton.
Finally, I decided to do the real logo Crash Bandicoot Returns. Here are two wallpapers, which I hope will please you. I really wanted to create a logo for the mod, while keeping the spirit of the original game. The first is in 1440x900 and the second in 1680x1050 :
That's all for this month. . Here are some new images of the mod :