For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.

Post tutorial Report content RSS feed [GEN - ZH] Mech's working

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place the Model name's and Animation name's on the right place and don't forget to change the "factionunittypeunitname" identification code.

Posted by on - Basic Client Side Coding

Object FACTIONUNITTYPEUNITNAME

; *** ART Parameters ***

SelectPortrait = IMAGE_LAYOUT

ButtonImage = IMAGE_LAYOUT

;UpgradeCameo1 = NONE
;UpgradeCameo2 = NONE
;UpgradeCameo3 = NONE
;UpgradeCameo4 = NONE

;UpgradeCameo5 = NONE

Draw = W3DTruckDraw ModuleTag_01

DefaultConditionState

Model = MODEL_NAME

AnimationMode = ONCE_BACKWARDS

Flags = START_FRAME_FIRST

Turret = Turret

WeaponFireFXBone = PRIMARY Turret

WeaponRecoilBone = PRIMARY Barrel

WeaponMuzzleFlash = PRIMARY TURRETFX

WeaponLaunchBone = PRIMARY Turret

End

ConditionState = ENEMYNEAR

Model = MODEL_NAME

Turret = Turret

WeaponFireFXBone = PRIMARY Turret

WeaponRecoilBone = PRIMARY Barrel

WeaponMuzzleFlash = PRIMARY TURRETFX

WeaponLaunchBone = PRIMARY Turret

End

ConditionState = MOVING

Model = MODEL_NAME

Animation = MODEL_NAME.MODEL_NAME

AnimationMode = LOOP

AnimationSpeedFactorRange = 1.5 1.5

HideSubObject = BOX

TransitionKey = TRANS_Move

End


ConditionState = REALLYDAMAGED

Model = GVTitan_D

Turret = Turret

WeaponFireFXBone = PRIMARY Turret

WeaponRecoilBone = PRIMARY Barrel

WeaponMuzzleFlash = PRIMARY TURRETFX

WeaponLaunchBone = PRIMARY Turret

End

ConditionState = MOVING REALLYDAMAGED

Model = MODEL_NAME

Animation = MODEL_NAME.MODEL_NAME

AnimationMode = LOOP

AnimationSpeedFactorRange = 1.5 1.5

HideSubObject = BOX

TransitionKey = TRANS_Move

End

ConditionState = RUBBLE

Model = MODEL_NAME

Turret = Turret

WeaponFireFXBone = PRIMARY Turret

WeaponRecoilBone = PRIMARY Barrel

WeaponMuzzleFlash = PRIMARY TURRETFX

WeaponLaunchBone = PRIMARY Turret

End

ConditionState = DYING

Model = MODEL_NAME
Animation = MODEL_NAME.MODEL_NAME

AnimationMode = ONCE

AnimationSpeedFactorRange = 1.5 1.5

End

TrackMarks = EXMechTrack.tga

Dust = TechnicalDust

OkToChangeModelColor = Yes

End

Comments
BigCheese256
BigCheese256

0.o code

Reply Good karma Bad karma+1 vote
MrTimm Author
MrTimm

jep code.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Start tracking
Tutorial
Browse
Tutorials
Share
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Real Time Strategy
Related Groups
C&C Paradise
C&C Paradise Fans & Clans with 1,524 members
SAGE 2D & 3D fans
SAGE 2D & 3D fans Fans & Clans with 1,350 members