For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.
By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder. This can be usefull when testing your mod or some simple mods require to be installed this way.
Posted by Taxikiller on Jun 18th, 2009
Basic Client Side Coding.
When creating a mod you deal with w3d files, INI files, dds files, wav files, and some others. But when it comes time to test your modifications and new files you need to know the right place to put them so that they will be executed properly in your C&C Generals game. In this tutorial I assume that you already know how to retreive, edit, and/or create new files for Generals, so I will not cover how to do that at all.
This tutorial will not be hard to understand, nor will it be very descriptive, I will simply state the filetype and where it should be placed, if there are exceptions I will comment. is the directory on your drive where you installed generals, all destinations will be somewhere in this folder. Some folders such as INI and Art, may need to be created if your modifications still don't work check your spelling and then your modification for errors.
The following filetypes have exceptions to where they are place, so I shall list the location where the majority are kept, then the exceptions and where they should be placed.
tga files (terrain)
tga files (textures and others)
wav files (sounds)
wav files (speech)
wnd files (exceptions below)
ini files (4 sets of exceptions below)
ini exceptions(1st set):
ini exceptions(2nd set):
ini exceptions(3rd set):
ini exceptions(4th set):
If you don't know what a file is for, I suggest you look up some tutorials about it before modifying it, but this tutorial only goes into putting it in the right place. Good luck.