.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Power of quake-c := Fail !
Post comment Comments
numbersix Author
numbersix - - 2,244 comments

So, what happened here?

Well you see crates opening. They get opened by damage, including explosions.
This is a test map area where the crates are set to respawn, and most have fixed contents as part of the sample.

One of those contents is a barrel. The kind that explode. From damage.
I opened the first crates with a chain gun / Quad damage and blew the barrel.
More crates got made and were opened by the barrel explosion...which then blew the next barrel. Thus opening the next set of crates and blowing the next barrel. Ad infinitem.

What was wrong with the quake-c?

There was no debounce on crate respawn, so they instantly made more. This created the chain reaction we see.

What is getting released from the crates?

2 crates have a selection of random weapons and items.
1 crate has random quake 1 keys.
1 crate has a painkeep cube.
1 crate has the barrel that caused all this.
1 crate spawns a helper ogre.

The thing about the ogre is he gets killed by the explosion and throws out a pack.

So you see a continuous series of crates - spawn, get blown open, release their contents, blow the barrel, kill the ogre, he throws a pack, and we spawn more crates.
In this case the cycle is pretty vicious.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

When things go wrong in quake-c. The Viddy.