.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

Quake c - be impulsive
Quake

Quake c - be impulsive

Jun 14, 2014 Quake Intermediate server side coding 3 comments

Details of the quake-c interface with a human

Quake c - Velocity
Quake

Quake c - Velocity

Nov 24, 2013 Quake Intermediate server side coding 3 comments

Move and rotate quake entities with velocity. --

Quake-c - Touch
Quake

Quake-c - Touch

Oct 28, 2013 Quake Advanced server side coding 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Traceline
Quake

Quake c - Traceline

Sep 29, 2013 Quake Intermediate server side coding 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake c - parm* variable storage
Game

Quake c - parm* variable storage

Sep 15, 2013 Intermediate server side coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

Quake c - .think() and .nextthink
Quake

Quake c - .think() and .nextthink

Oct 7, 2012 Quake Basic server side coding 0 comments

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces
Game

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Sep 30, 2012 DarkPlaces engine Intermediate server side coding 0 comments

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - pointers, struct and the entity
Quake

Quake c - pointers, struct and the entity

Nov 3, 2011 Quake Advanced server side coding 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - of vectors and angles
Game

Quake c - of vectors and angles

Oct 2, 2011 DarkPlaces engine Intermediate server side coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - server and client controls
Quake

Quake c - server and client controls

Sep 10, 2011 Quake Advanced server side coding 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - create and use custom server variables
Quake

Quake c - create and use custom server variables

Aug 27, 2011 Quake Intermediate server side coding 2 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.

Painkeep v2.0 Bot match guide
Quake

Painkeep v2.0 Bot match guide

May 17, 2010 Painkeep v2.2 Basic server tools 1 comment

Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!

Painkeep hubs and PK mode in v1.2.x and v2.x code
Quake

Painkeep hubs and PK mode in v1.2.x and v2.x code

Oct 14, 2008 Painkeep v2.2 Intermediate server side coding 2 comments

Find out what PK mode is and how it affects normal and custom hubs.

Custom Hub for PK source update
Quake

Custom Hub for PK source update

Oct 11, 2008 Painkeep v2.2 Intermediate mapping/technical 1 comment

Tutorial for painkeep source update custom hub feature.

Painkeep v1.2 and v2.x - activating admin menu
Quake

Painkeep v1.2 and v2.x - activating admin menu

Apr 29, 2008 Painkeep v2.2 Basic server tools 0 comments

Follow the steps in this tutorial to activate the remote server admin mode in the painkeep v1.2 source update. *** NOTE: this only works for painkeep...

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Popular Tutorials
Quake c - parm* variable storage
Quake c - parm* variable storage Intermediate server side coding
Quake-c - Touch
Quake-c - Touch Advanced server side coding
Quake c - pointers, struct and the entity
Quake c - pointers, struct and the entity Advanced server side coding
Quake c - server and client controls
Quake c - server and client controls Advanced server side coding
Quake c - create and use custom server variables
Quake c - create and use custom server variables Intermediate server side coding
Quake c - Traceline
Quake c - Traceline Intermediate server side coding
Quake c - of vectors and angles
Quake c - of vectors and angles Intermediate server side coding
Quake c - be impulsive
Quake c - be impulsive Intermediate server side coding
Quake c - .think() and .nextthink
Quake c - .think() and .nextthink Basic server side coding
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