ATM me and ceriux are working on the codingpart, also various ppl helped with some
ATM we have the following stuff in the work:
- Complete customized weaponsystem (Firingfinctions and Reloading can now added easier)
- Nice weapon and Bulleteffects (Bullets sparks of the wall, rifles acting complete different)
- Ingame Menu for selecting Weaponclass*
- Smaller ingamemenu like in NZP for navigating thru the options, add bot etc...
- Cool new entities like Usefunction and effects (like Electronic short-circuit effects etc..)
- Map specific entities (Generator turn on lights in the Bunkermap and cant be turned off again)
- Engine is heavy modified and based on Bakers newest ProQuake 4.71
- Singleplayer has been kicked out
- Respawn timer (player needs to wait 3 seconds for respawn)*
- Planned objective gamemode (example: Allies must destroy some stuff, axis must protect it)
* = Not finished and buggy.
Also atm there are 5 new maps in the work and some re-used unreleased NZP Maps and 2 from
my old unreleased Wolfenstein mod.
Talking about Wolfenstein Arcade:
I stopped developing that because i lost motivation and it was kinda risky to use a bunch of
ripped models, and i dont want Activisions feet in my ass. xD
Also if you want to help with mapping and modeling just write me a PM on moddb :)