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Report article RSS Feed Valentine's Day Mini Update

Hello everyone! The next regular update is taking longer than expected, and seeing as it's, more or less, Valentine's Day, and since I haven't posted an update in a while, I decided to make this quick video to show some love to you, our loyal fans.

Posted by Zeke_Dlyoung on Feb 14th, 2014


Hello everyone!

The next regular update is taking longer than expected, and seeing as it's, more or less, Valentine's Day, and since I haven't posted an update in a while, I decided to make this quick video to show some love to you, our loyal fans.

The main thing showcased in this video, is this sand storm effect that I've been tinkering with for a while. It's based on the fog effect made famous by ZH Enhanced. This video also shows off some of the different weapon fx we've made for the mod. Anyway, enough talk, on with the video!

Well that's all we have for this update.

Regular updates will resume next month (hopefully).

Want more info? Head to our website!

Comments and suggestions? Post them in the forums!

Want to help out, but can't mod? Make us popular!

and we'll see you in the next update.

Post comment Comments
sgfan206
sgfan206 Feb 14 2014, 10:48am says:

Just 'nother day at an ordinary defense line ...

And, I see a lot of Ground Control II influence in there (Spartan Tanks, Valkyrie, Cerberus Defense).

Which is awesome! :D

+3 votes     reply to comment
yavuztezcan
yavuztezcan Feb 14 2014, 3:29pm says:

Great vid gj

+1 vote     reply to comment
DenGresh
DenGresh Feb 14 2014, 7:47pm says:

Awesome work! +

+1 vote     reply to comment
C&C-Minister
C&C-Minister Feb 14 2014, 10:35pm says:

Looks awesome! Keep up the good work!

+1 vote     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) Feb 15 2014, 3:55pm says:

This is looking awesome.

I do have what may be a dumb question.

Is it possible to make it so the Sandstorm happens at random times on the map, and when it does happen it shortens your unit's sight range and attack range, as well as the accuracy of the units? Like it makes the ScatterRadius/ScatterRadiusVsInfantry larger? Maybe they also move slower than normal? Is it possible to do that with the Generals Engine or no? I mean, I do some modding to ZH but nothing heavy other than tweaking the Weapons/Sight/Vision/Range of all the units to my standards.

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Feb 15 2014, 5:19pm replied:

Tbh we also wish that was possible. Sadly in SAGE - aka the engine - weather effects are purely cosmetic and even that requires some sacrifices.

But hey - think of it this way - the action takes place in 2060+ - by then a lame sandstorm won't be a problem for that technology level :)

+1 vote     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) Feb 19 2014, 11:41pm replied:

Well i just had to ask. I didn't figure it was possible with the Sage, but the only dumb question is the one not asked, I suppose.

+1 vote     reply to comment
The-Light
The-Light Feb 16 2014, 3:35am replied:

If by map scripting one would spawn an object with a status field and reuse Frenzy(or another buff) power to decrease range/accuracy then yes, the vision range however is a totally different piece of cake. There's only one thing modifying unit vision range i believe, and that's "Search and Destroy" battleplan from the strategy center.

+1 vote     reply to comment
Gen.Allar
Gen.Allar Feb 17 2014, 6:13am says:

nice that made my day :D keep it goming guys

+1 vote     reply to comment
Karpet
Karpet Apr 14 2014, 8:39pm says:

Very nice. I look forward to incinerating my foes with WEA defenses.
Just like a summer barbecue :P

+1 vote     reply to comment
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