NProductions is the G.R.A.N.S. Productions sub-division that develop Recolonize mod for Command and Conquer Generals Zero Hour, and other mods/games in the future.

Our mod projects:

  • NProject Mod (n5p29 personal mod)
    This mod basically improves the Zero Hour game by fixing almost all reported bugs in the game, with tons of balances and improvement. Also, there are additional units, buildings, upgrades, etc. for all factions and sub-factions (including Civilians). With proportion of 70% balances and fixes and 30% new stuff, as well as AI improvements. This mod also including Boss General as the new playable side.
  • Recolonize
    This mod is a total conversion mod about the future where human are hunted by robot army lead by a berserk AI from a military research (the reseach team killed by the robot army). The human technology is not futuristic, but still like now because of the situation and the space is hacked by the AI and being unusable. (more or less like that, just main concept, open for ideas)
  • A new CnC All-Stars mod (on hold)
    The really all stars. With the most number of factions from original CNC95 to the newest Red Alert 3. So there will be GDI, Nod, Allies, Soviet, USA, China, GLA, Scrin, Yuri, Empire of Rising Sun, and maybe the Forgotten as well. The build systems is Dozers for generals, and MCVs for the other. You can choose the main/sub-factions in the beginning of the game. The units abilities will keep as the original, but changed a bit for balancing, not because of the lack of coding abilities. Like Yuri Grinders is for turn the units into money, not a reskinned internet center

If you interested and want to join us, contact n5p29 via Private Message.

Current team:
- n5p29 (Ultra Director XD/Coder/Concept Modeller)
- huhnu (Coder/Beta Tester)
- Gen.Kenobi (Modeller)
- Admiral-165 (Coder/Mapper)
- HeartbreakOne (Concept Designer)
- Legion66 (Script Writer for Recolonize)
- CyberCommando (Beta Tester)
- AudDaGokil (Beta Tester)
GDIZOCOM (Beta Tester)
- Zhao (Beta Tester)
GeneralCamo (Beta Tester)

We are looking for:
- Modeler
- Skinner
- Sound Artist (making music, voices, sound effects, etc.)
- Script Writer (for unit profiles, storyline, etc.) (taken)

- Beta Testers

We will appreciate your help. Thank you.

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Articles RSS Feed Latest Articles
Recolonize Update #4 - Current Features
C&C Generals: Zero Hour

Recolonize Update #4 - Current Features

Oct 12, 2009 Recolonize News 7 comments

Some more details of Recolonize Mod game mechanics. Will be updated in times. And you can also ask the questions about this mod game mechanics.

NProject Mod September Update - News Update
C&C Generals: Zero Hour

NProject Mod September Update - News Update

Sep 26, 2009 NProject Mod News 7 comments

It’s already a year since I’m start making this mod, so I will tell you the story behind the mod making in this one year, also the future of this...

NProject Mod August Update
C&C Generals: Zero Hour

NProject Mod August Update

Aug 27, 2009 NProject Mod News 4 comments

Progress and updates trough August. The improvements still continue.

Recolonize Update #3
C&C Generals: Zero Hour

Recolonize Update #3

Aug 22, 2009 Recolonize News 1 comment

Quick update for Recolonize mod. The mod progress on July-August: Drones defenses and air unit

Recolonize Update #2 - The Faction Protocols and Heroes System
C&C Generals: Zero Hour

Recolonize Update #2 - The Faction Protocols and Heroes System

Jul 14, 2009 Recolonize News 4 comments

After a long hiatus we are officially back on business! This time we will announce the new and unique Faction Protocols and Heroes system of this mod...

Comments  (0 - 10 of 35)
afiqhanifah
afiqhanifah Nov 23 2009, 7:05am says:

under project for NPM 3.0?

+1 vote     reply to comment
youtube131520
youtube131520 Nov 19 2009, 2:37pm says:

is there any other way i can help then just betatesting , i fell kinda useless :/

+1 vote     reply to comment
youtube131520
youtube131520 Jul 31 2009, 2:36pm says:

Where do i sign up as a beta tester im a Beta tester for situation Zero mod as well ^^ , take a look ->http://forum.falloutstudios.net/index.php?showuser=6152

+1 vote     reply to comment
n5p29
n5p29 Jun 20 2009, 5:40am says:

UPDATE:
I have exams starting next week. So Recolonize project will continue on July, and if my family didn't forced me to go with them in this holiday.

+1 vote     reply to comment
n5p29
n5p29 Jun 20 2009, 5:38am says:

I've decided to recruit some beta testers (for NProject Mod, maybe also for Recolonize). Thanks to AudDaGokil and CyberCommando to be the Beta Testers.

+1 vote     reply to comment
n5p29
n5p29 May 7 2009, 3:37am says:

Legion66 join us as a script writer.
He will help making unit profiles.

The Lurker Tank profile by him:

Quote:Lurker Tank Intro

The U.S army created the first Lurker tank to deal with rising threats in the middle-east. The tank was created to cover terrain as quickly as possible to provide infantry support. Once the tank was stationed it created a strategically placed artillery cannon by deploying its large steel plates into the ground. This outdated piece of equipment consisted of an immense cannon while maintaining high maneuverability. Human intelligence first believed the tank was an exact copy of the original tank that went into production many years ago. During an attack on a Drone establishment their worst fears were realized

This was not the tank they created...

Profile

Incoming transmission...

Units deployed in Germany have confirmed our greatest fears the Drone Lurker tanks consists of the original high powered central cannon but has been perfected to include a higher grade metal alloy, faster mobility and an increased weapon range. Although these advancements are indeed extraordinary the main concern is the tanks new ability to burrow underground and become a pop-up turret. These advancements could prove disastrous on the battle field agains't Human ground units. The Lurker tanks seemingly only weakness is their vulnerability when not stationed or when unpowered. These units are deployed in large groups and are capable of creating large defensive areas for other Drone units to attack from.

End

+1 vote     reply to comment
Legion66
Legion66 May 7 2009, 9:21pm replied:

Salutations :)

+1 vote     reply to comment
n5p29
n5p29 May 3 2009, 7:52am says:

I have made the Recolonize mod profile page. Check it out:
Moddb.com

If there's any need to be added, please go on, but don't forget to report changes to me.

+1 vote     reply to comment
HeartbreakOne
HeartbreakOne Apr 26 2009, 9:17am replied:

So, you're the modeller???
I'm the concept artist...
Greetings!!!

+1 vote     reply to comment
Gen.Kenobi
Gen.Kenobi Apr 25 2009, 8:45am replied:

Hello!

+1 vote     reply to comment
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