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Report article RSS Feed Release delayed to January, new trailer available

Sorry folks, but I'll have to disappoint again. As always when you're desperately trying to finish stuff and make it all polished, lots of unexpected issues are popping up left and right. I'll have to delay the first playable release to January. At least I don't come empty-handed: there's a brand new trailer for your enjoyment...

Posted by Arparso on Dec 30th, 2010

Sorry folks, but I'll have to disappoint again. As always when you're desperately trying to finish stuff and make it all polished, lots of unexpected issues are popping up left and right. I'll have to delay the first playable release to January. At least I don't come empty-handed: there's a brand new trailer for your enjoyment...

So yeah... some turrets need better placement, weapon effects need to be fixed and fine-tuned for a bunch of devices, devices need to be balanced and missions need more playtime and bug hunting. It just wasn't supposed to be this year, I guess.

Anyway, January it is now. Heck, even if it's still buggy and unfinished, I'll just release SOMETHING to get you started, I guess. Until then, enjoy the few new screenshots and of course the brand new trailer!


I didn't even intend to make a trailer, but seeing my plans for 2010 vanish I just wanted to give you something... even if just to convince you I'm still working on this mod. No, you nay-sayers out there: it's not dead, I'm not calling it a wrap and leave you with a few shots and crappy gameplay movies. I WILL release a Freespace mod, however bad or awesome it'll be (*fingers-crossed*).

Deimos vs Sobek again

Shivans are staging

Deimos firing everything

That's it for now, I guess.

Although it's not quite here yet, I wish all of you a happy new year! Hopefully we'll see each other next time in 2011 with a fresh mod release :)

Post comment Comments
RogerRamjet
RogerRamjet Dec 30 2010, 11:47pm says:

Looking epic, nice work and release it when you are happy with it. We can wait...

+1 vote     reply to comment
jstubbles
jstubbles Dec 31 2010, 12:51am says:

Great work so far Arparso. This is looking fantastic!

+1 vote     reply to comment
galaxy366
galaxy366 Dec 31 2010, 5:38am says:

Looks awesome, cant wait for a release ;)

+1 vote     reply to comment
rol
rol Dec 31 2010, 8:48am says:

wow... just wow....
cant wait for the release!

+1 vote     reply to comment
bucky699
bucky699 Dec 31 2010, 9:23am says:

Wow, just WOW. Only just found this but it looks awsome, many people underestimate the power of the Nexus game engine, there are so many possibilities for this game.

+1 vote     reply to comment
Tupperdose
Tupperdose Dec 31 2010, 9:57am says:

really impressive. :)

+1 vote     reply to comment
TheVidmaster
TheVidmaster Jan 3 2011, 7:15am says:

looks good. How do you get fighters into combat without destroyers carrying them? If I recall correctly, the Nexus engine demands a carrier vessel for all fighting combat craft and that Deimos does not have a fighterbay in Freespace.

+1 vote     reply to comment
Arparso
Arparso Jan 3 2011, 9:00am replied:

I simply warp them in via subspace. Two possibilities here:

a) smaller cap ships like cruisers and corvettes get a "faked" fighterbay - for the game it appears to be just a regular fighterbay with plenty of docking points, but visually it looks as if fighters are jumping in right next to the ship

b) use of an invisible carrier ship as spawn point, using the same technique as above - this way you could spawn fighters everywhere on the map, without the need of a bigger warship

Both methods are already implemented in the mod, giving some flexibility regarding mission design.

+1 vote     reply to comment
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