Monolith Productions has become largely known for its LithTech Development System, an engine used for many games produced by Monolith.
For those who like short, action packed videos, I present an official Resurrection trailer...
Another Blood 2 Resurrection video that you can either watch or ignore...
A new version of the Killer App Mod is being worked on. As soon as we have any reasonable estimate as to when the new version will be completed, we'll...
The patch that allowed you to play AvP2 online even after Sierra shut down the master server gets a new release!
Project Saviour ate most of our time, but we did have the opportunity to playtest the new maps Windebieste made. Here's a short review of what happened....
The master server is down - long live the new master server! Yes, Sierra pulled the plug on the old master server. It is high time for the new, community...
Although we had no more than 4 players, the matches played in the first beta run were intense.
It's been awhile since I provided any news, but things are going well in the continuing development of this project.
Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.
The mod gets a server side patch. Clients of version 1.0 can join servers of version 1.01 without upgrade.This patch corrects the server issue where CTF...
To conclude the release of the AvP2 Team Fortress mod, I asked the guys from our team to share some of their thoughts regarding the mod.
We are proud to announce that AvP2 Fortress v1.0 is now available for download. Containing 7 new maps and 4 new objective-based game modes, this is our...
After the tests we performed on Saturday night, we decided to release the mod on October 1st.
The mod is getting closer and closer to completion. So, we think it's safe to make public the roadmap for the latest development stages of the mod.
Just like Austin Powers, I seem to get my mojo back, with some nice effects on the mod. So, several bugs are targetted in this beta release (the 9th):
Ok, so we didn't release 28 beta versions, but we did test several since the last news entry.
Beta 5 was pretty controversial, due to it's higher rate of crashes. As I found out when investigating them, they seem to be caused by a premature memory...
Beta 5 was tested by our testing team. The bugs they found helped us to refine CTF, so, thank you!
We released the fourth beta build on 2008-07-25; several issues were fixed. Also, Windebieste started to work on a new map.
Finally it's here....... THE ONE Multiplayer mod for FEAR COMBAT
The One mod is about to release soon, it will be beta and so it stays but it will return when Project Origin will be released......
Beta 3 brings two major fixes related to the CTF and 1F-CTF game modes, and Dark_Raver9 joined the beta testing group.
Since we're keeping to our weekly builds, this Friday brings the second beta version. We also need more testers to go through all the new maps.
After reaching beta, this Friday brigs the media update related to the first build. We're talking about the game modes on the available maps, showing...
Just like alpha build 7, this week's alpha build is focused on bug fixing. And since all major features are in, build 8 is the last alpha build.
This week's build consists mainly in bug fixes; however, the media update allows a sneak peek to "Gunnison County Forest".
The 6th alpha build for AvP2 Fortress brings a new gameplay, One Flag CTF, and team aware mines.
One of the features that will be in alpha build 6 is team aware grenades.
Is there anybody out there? Work is ongoing and comments and volunteers are always appreciated.
This Friday build, although remains still in alpha stage, starts to look more and more like a beta.