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Report article RSS Feed Introducing FN-P90

The STARGATE Mod shows off their FN-P90: Highly detailed, reddot sight, dynamic magazine and much more. Article includes pictures, a video and interactive texture comparison.

Posted by amogan on Dec 7th, 2011

It is that time again. Holiday season is almost upon us bringing joy, presents and food for all... who celebrate it. If you don't: fear not - just like previous years you'll get something special from us. Everyone will for that matter. You'll have to wait a couple more day though, but the time is nigh.
Of course we're not just posting this news to tease you we also have something to sweeten your wait and it's quite the thing actually. Oh scratch that it's super awesome in its own right! See for yourself...

Today we're going to present to you our FN-P90 - the flagship weapon of the Stargate series. Small, lightweight and with a high firing rate this "PDW" (Personal Defense Weapon) is the weapon of choice for SG-1 and can be spotted in almost every episode.

FN-P90

That and the high standard of quality we're going for with our game means we can't just throw in some laxly crafted P90 model all willy-nilly. Reason enough to add some crazy features such as a realistically simulated magazine - it being transparent and all:

(hands and animations in this video are placeholders)

This way the player not only gets ammo feedback from the HUD but can also see it right there on the weapon itself.

The quality of the model itself is important as well. To that end our creation process - much like AAA studios - had the P90 built as a high-poly and a low-poly model which then allowed us with the use of todays technology to transfer fine detail (round corners, scratches, screws, etc.) from the high-poly model to a 'normal map' texture. Put on the low-poly model this normalmap produces the illusion of a highly detailed weapon.


We did not stint on textures either. Next to the diffuse map (color information) and the normal map (surface detail) we have specular and gloss maps. The former controls how much each part of the weapon reflects light while the latter dictates the softness of the reflection. That way we can better define the materials that make up our P90.

We hope you've enjoyed this news and would welcome it if you'd vote us into the ModDB Top 100! ;)
Stay tuned for more updates this month. See you soon!

Post comment Comments
BuddyC
BuddyC Dec 7 2011, 11:27pm says:

Thats pretty sweet. :) Its really the little things like that that change a game from good to incredible. I tip my hat to you.

+4 votes     reply to comment
CommanderDG
CommanderDG Dec 8 2011, 1:22am says:

Why? Why have you use the terminator theme? why not stargate series own theme=)?
In any cases, I am strongly looking forward to this mod completion. Keep up the good work.

+2 votes     reply to comment
Pac_187
Pac_187 Dec 8 2011, 4:10am replied:

Oh snap, that's my fault :D
I was looking for a theme for the video in our sound files and we used the stargate theme so often. The current theme was in there too and it was fitting I thought, but never really notice that it is the terminator theme. Sorry for that!

+1 vote     reply to comment
amogan
amogan Dec 9 2011, 8:22am replied:

This version was made by one of our Sound and Music guys though, if that helps. xD

+1 vote     reply to comment
SCΛRECROW
SCΛRECROW Dec 8 2011, 1:38am says:

Wooo! P90! That's some excellent work.

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Dec 8 2011, 5:07am says:

i thought this mod was for crysis :)

+2 votes     reply to comment
timstro59
timstro59 Dec 8 2011, 12:02pm replied:

it looks like it. but that's how much detail is in it.

+1 vote     reply to comment
Badab
Badab Dec 9 2011, 4:50pm says:

So much want. Want want wantwantwantwant, PEWPEWPEWPEWPEWPEWPEWPEW!

+4 votes     reply to comment
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