More about MIRV and me


I got the idea for MIRV when I started playing mulitplayer only games back in 2006. When ET: QW came out, I had basic modding skills. I started wondering whether I could make it more realistic...

I have been modding since 2007 and now I can heavily mod ID Tech 4 engine games and have a fair bit of experience with Sandbox 2 and the Fallout 3 GECK editor. I never got deep into coding or animating, so those are some pretty big weaknesses that I hope to correct soon. I however can manage simple models and textures. I have also purchased hundreds of models and textures which could be used in MIRV. The models are in a .X format and are rather simple, so they may not work well in the ID Tech 4 engine, however there may be a way to transfer the models to .md5 format, but any animations will probably be lost. The models include weapons, assorted clutter (shelfs, barrels, etc), characters and there are also various textures, from brick to grass.

I have released various mods, usually titled with the game's name followed by "Reborn" at the end. So far I've modded Quake 4, Fallout 3, Crysis, Crysis Warhead, Call of Duty 4: Modern Warfare, BioShock and of course, ET: QW. If you want proof of my modding, just ask and I'll upload a copy of the mod to this group, however not all of those games mentioned above were modded soley by me. I'm pretty dedicated to this project, but I'm not going to lie, I'm not going to get very far without a coder and someone with far more modeling skill then what I have. I am dedicated to seeing this through.

What are my motivations, you might ask? Well I want to get into game design, so this would be great for my portfolio. Also there may be some donations, but I doubt it. First and foremost would be my desire to free gaming from the slippery slope it's on. Piracy, no creativity, hype, high prices, no support for other OS, endless sequels... anyone can pick at least a few nits with the current gaming industry. Thats why I want MIRV to be free, creative and the only game of its kind. I also hope to add full Linux and Mac support. You might have played some "realistic" games, such as Red Orchestra, but even in that game you still feel like a box running around with a gun in your hands.

I hope for MIRV to have a wide range of animations, from getting into a tank to carrying a squadmate to safety. However, that is aiming pretty high, and I realize that, but if I get enough help it might be done. If you want more information about the story, wanted features or weapons in the game, then you'll have to wait for the articles I'll post about the topics.

Alright, I've blabbed enough, I'd just like to say that I really do have the will and skill to go through with this. If I can't get any help, I'll have to make it a GDF vs. GDF mod and add realism enhancing features. But I'd rather not make Red Orchestra 2, so I can only hope a few people step forward.

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