The first video is about helmet creating. This is a very useful technique, the final model is very optimized, and very spherical, so this is the perfect way to create a helmet. You can make helmet what you want with it.
This video is about human creating. This is the best tutorial I found. I started to modeling humans this way.
This one about pelt maping in Max
This is the render to texture function. When the materials became beautiful textures. (You need uv textures)
These are the basics of how to make a weapon. Very basic tutorial, if you want to model a real weapon, you need a reference image.
About the animation.
thx dude i've benn trying to learn this for month but i made model i shoud have been a battlerifle from halo but it turneed out to be a turtle
Use reference image.
Id say most modelers learn how to model on their own, without tutorials.
This is perfectly true, but always need something to start, to catch feeling, to study the basics, then the modeler can improve his\her skills.
How export models
does anyone here know a step by step tutorial how to export a static 3d model to men of war?
ya i want to know th at to
what is the best vision 2009 or 2010/11...
2009 or 2008
how would i import a ripped model in my game (for private use)
Whats The Application we need for it,or Just 3ds-max...?? and,Where I can Download it...?
I would like to make a Walker / mech, how can I do animations (walk, shoot, ...) ?
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