If you followed the blog from the last update you`ll see I crashed really badly after a coffee overload, which resulted in me out cold for almost an entire working week, hell my sleep patern is still suffering from it now unfortunately.
This has left development abit behind but I am catching up, Vampire has gone away for a while and left an offline message saying he would try and get stuff done over the next month or so, assuming hes going away for Xmas and will be back new year.
So after a year of content creation, where am I now?, the game idea improved my modeling, texturing, understanding of Unwrapping models, and normal maps, enhanced my understanding of UDK and gave me alot of work to do, and on top of that I am starting to enjoy animating more which is a first because I hated it uptil now...
I am basically up to the last part of the project, getting stuff ingame and working, with the help of Vampire we got a character ingame, but theres alot more that needs to be done and I dont wanna shelf all the work on him, that and I am planning for community support for a while after release if the project gets that far so... the following positions are opening up and... bare in mind you dont have to be a pro at UDK, you can be a complete nubcake and still get these positions.
I am doing this because, the projects always been about learning more about the engine and work flows, so the more people learning stuff, and improving the better the content, or atleast thats the theory, I did this for one of my old Mods and it totally bombed because no one was interested in supporting it, but we`ll see how this goes.
So time to go over what each does in more detail so you can see if it appeals to you. (bare in mind I can do the modeling and level design stuff myself aswell, I am just looking foward towards other projects at this point in time aswell, so any and all help in this area would be nice support.)
Enviroment Artist: Environment Artists are expected to closely collaborate with members of the art team in order to hit the aesthetic goals of each asset. In addition, Environment Artists are required to collaborate with the design team to ensure each asset will improve flow and interactivity in all environments.
Scenery Artist: Scenery Artists are expected to closely collaborate with members of the art team in order to hit the aesthetic goals of each asset. In addition, Scenery Artists are required to collaborate with the design team to ensure each asset will improve flow and interactivity in all environments.
Level Designer: This role is more for people who enjoy playing around with the engine, designing levels, encounters, using Kismet to set up certain ingame events, and making the level look good in the engine.
Weapons Uscripter: One of the 2 scripting roles avalible, for anyone that wants to get used to getting weapons ingame, this ones for you, getting all the weapons ingame and working, and then testing them to see if theres any need for tweaking.
HUD Programmer : And finally the HUD Programmer, this job is for those who want to learn how to get a custom HUD in UDK, working with 2d Bitmaps you`ll attempt to learn how to implement a Heads Up Display into the engine so that information such as Health & ammo is easily displayed.
Anyone wishing to apply for any of these positions can reply to this update and I`ll get back to you as soon as possible, I will also be helping out with these positions for those who need any, so don`t worry about lack of experiance.
(Oh before I forget I Will be updating the video gallery again soon :D)