Members of the Lone Modders group possess an amazing skill-set and a willingness to attempt the improbable; create a mod all by themselves. The purpose of the group is to further accredit those individuals who, for whatever reason, are currently attempting to create a mod single-handledly. Finally, a group for anti-social compulsive types; Lone Modders do it alone!

Please note: The term 'Lone Modder' is not to be confused with 'freelance contributor' and qualified applicants to this group must be able to demonstrate that they are currently the sole developer of an established mod. 'Established', with very few exceptions, means that your mod has been featured on the frontpage of or similiar website at least three times. If it is not readily apparent that you meet these qualifications your application will be denied. If this happens it's nothing personal. Feel free to re-apply at any time.

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Post comment Comments  (40 - 50 of 54) Dec 1 2007, 10:19am says:

Hey guys, I'm looking to find a Mod near the end of completion that needs sound design. Basically I'm looking for a Mod that is definitely going to be published, and will be a viable showcase of my talents to established game companies.
I get a demo, you get WAY better sounds than any non-professional could hope to make.
Yeah, yeah, I don't do music, but I spend all my extra time invested in sound design.

Obviously, I'm new to this site, and I am impressed what this community has accomplished (I'm an old Total Annihilation fanboy). Let me know if I can help you out, or if you have any solid referrals. (If you're going to GDC '08, I'll be the guy forcing people to listen to his demos with a laptop strapped to his chest)

+1 vote     reply to comment
Halloween4 Dec 1 2007, 7:53pm replied:

This is kind of an interesting post in more ways then one, first of all may I say I found what you have to say very absorbing, but at the same time I was at a loss to figure out why you posted it here on the Lone Modders Group forum, as by definition members of this group do all of the work on their mods for themselves, & if they took you up on your kind offer they would no longer be a lone modder, thus no longer be eligible to be a group member, if you see my point.

I think You'd get better feedback if you posted on one of the many other groups on this site, but all the best with your work mate.

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 2 2007, 12:40am replied:

That was my reaction at first too, but like Maddieman mentioned, some mod alone by default and will welcome the help that they can get. I guess this group is unique in that members can join for either one of two mutually exclusive reasons; either to assert their independence or to publicize their need for collaborators. I guess some ppl will wind up joining LM because they want nothing to do with it, lol! I think W.C. Fields would find that funny somehow.

+1 vote   reply to comment
Halloween4 Dec 2 2007, 5:58am replied:

I thought this group was for modders that choose to work alone, not modders that work alone because they can't get the staff.

I myself have had many offers in the past from modders wanting to join me in producing my mod, but I have declined them all as I don't want anyone elses vision of what my mod should look like encroaching over my own, because you can end up with a mod that looks nothing at all like you had in mind.

+1 vote     reply to comment
Maddieman Dec 8 2007, 10:49am replied:

For me, it's about making the best game possible. That means making decisions on what's best for getting job done, not idealogical ones.

But it depends on what's available. The Max Payne community is highly specialised, and while there's a lot of talent out there; 90% of the modders are level designers. People who can make amazing characters, animation, and gameplay are really hard to come by, so I recruit 'em if I can (a of TRW's success can be attributed to recruiting Steve Royer, and Kenneth 'Kung Fu' Yeung).

The problem is, a lot of teams are run by people who have no production / management experience. Almost all mods are run by 'virtual teams' over the internet, and they're are by far one of the hardest things to manage, because communication is lousy. What can be resolved in a 5 minute face-to-face conversation can take hours to resolve on msn or email (this is from experience, sadly). Katana: Rogue Ops pretty much died because of this.

In a solo mod, communication isn't an issue (for obvious reasons), so it doesn't surprise me that a lot of people favour this approach. However, I'd say the best approach would be: 2 people driving it (as I explained before); and sub-contract the rest. What that means is you don't induct them into the core team or let them have a say in the decision making process; you just give the work to get on with. Sounds a bit cold, but what that means is you benefit from the work of a large team, without the politics, managemnet, and communication problems.

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 3 2007, 5:19am replied:

Maddieman helped convince me that this should be a group for anyone who is currently working alone, regardless of the reason. There are plenty of reasons that a modder may not be able to recruit team members, reasons that are wholly unrelated to the mod's quality or the team leader's ability.

+1 vote   reply to comment
Halloween4 Dec 2 2007, 5:14am replied:

Now up to 22......;)

+1 vote     reply to comment
Halloween4 Nov 29 2007, 12:22pm says:

Going by our members, you seem to get a lot more modders from the U.K & U.S that work alone. That's very interesting, don't you think?

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Nov 25 2007, 5:51am says:

071125 - LMs group ranking: #1 of 181! :)

+1 vote   reply to comment
Maddieman Nov 25 2007, 11:20am replied:

Hi guys.

Time to reveal a secret: to be honest, I only mod solo by necessity - as in: "if you want something done right, you gotta do it yourself". If someone else is available and better suited for the job (e.g. models), I'll use them -- whatever makes the best mod possible.

Personally, the optimum 'mod' team size for me is 2. Two people can bounce ideas off each other, share a common vision, motivate each other, and keep the mod scope realistic. It worked for Katana, which was easily the most enjoyable (and successful) project I've worked on. Solo is okay, but you can get sidetracked, bored, anti-social, succum to perfectionism, procrastination, or become closed minded ("my way or the highway").

Teams bigger than 2 require excellent project management and communication skills, and thats where I think a lot of teams collapse (or drift) after the excitement dies down. In a team of 1 or 2, communication doesn't become a 'problem' to be 'managed' like it does in a larger team.

But no question: With more people, you can get more done in less time. You can do the same with one person, but it'll just take MUCH longer.

+2 votes     reply to comment
chris80502 Nov 27 2007, 4:30pm replied:

Maddieman has got some great points. I find some solo issues quite prevelant when I'm working, mostly being a perfectionist (but will admit to most ailments listed). I work sporadically on sections and chang mod ideas at will. In the end I get more work done, just less completely finished. Things like that are why Lone Modding is right for me. Feedback is my big issue, fun for me versus fun for others is my concern (I'm having fun modding :-).

BTW, talent & experience are spread thin in every respect, everywhere.

Finally, Lone Modders Logo, Awesome!

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Nov 29 2007, 9:29am replied:
Quote:Finally, Lone Modders Logo, Awesome!

Thnx! As with most of my stuff, it was rendered with Illustrate! and touched up in Flash MX.

+1 vote   reply to comment
mikejkelley Creator
mikejkelley Nov 26 2007, 6:07am replied:

Well, the group's description was really meant tongue-in-cheek, I wasn't attempting to speak on behalf of all lone modders. ;) The purpose of the group is to further accredit those individuals who, for whatever reason, are currently attempting to create a mod by themselves. I had also hoped that we'd be able to recruit enough ppl to convince of the necessity of a "Lone Modders" MOTY award category.

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Nov 22, 2007
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