Members of the Lone Modders group possess an amazing skill-set and a willingness to attempt the improbable; create a mod all by themselves. The purpose of the group is to further accredit those individuals who, for whatever reason, are currently attempting to create a mod single-handledly. Finally, a group for anti-social compulsive types; Lone Modders do it alone!

Please note: The term 'Lone Modder' is not to be confused with 'freelance contributor' and qualified applicants to this group must be able to demonstrate that they are currently the sole developer of an established mod. 'Established', with very few exceptions, means that your mod has been featured on the frontpage of or similiar website at least three times. If it is not readily apparent that you meet these qualifications your application will be denied. If this happens it's nothing personal. Feel free to re-apply at any time.

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Yoshimi Vs. Face Punching Robots!
Yoshimi Vs. Face Punching Robots!

Yoshimi Vs. Face Punching Robots!

Dec 9, 2011 Yoshimi Vs. Face Punching Robots! News 4 comments

Yoshimi uses a giant electromechanical grappling-hand to grab and smash robots in the genre bending satirical mash-up Yoshimi Vs. Face Punching Robots!

DAWN OF THE DEAD - New Screenshots
Max Payne

DAWN OF THE DEAD - New Screenshots

Jun 9, 2011 DAWN OF THE DEAD News 11 comments

Check out my Mod Information Profile for progress on this up & coming Max Payne Total Coversion Mod of the original 1978 version of the cult horror...

Dream Casters' Duel Reboot?!?! -110501- Week 0
Unreal Tournament 2004

Dream Casters' Duel Reboot?!?! -110501- Week 0

May 1, 2011 DreamCasters' Duel News 4 comments

Huge news! Announcing the formation of MJK Studios!

Latest News: DreamGirls' Duel -110301- week 233
Unreal Tournament 2004

Latest News: DreamGirls' Duel -110301- week 233

Mar 1, 2011 DreamCasters' Duel News 5 comments

Beta release (though it's probably not what you're thinking), DCD in the Guiness Book of World Records(?), and a video interview with GameSeek TV!

Dream Casters' Duel -101229- week 225
Unreal Tournament 2004

Dream Casters' Duel -101229- week 225

Dec 22, 2010 DreamCasters' Duel News 1 comment

The exciting (and terrifying) new direction of DreamCasters' Duel and subsequent project! Plus, a preview of more Manga content!

Post comment Comments  (30 - 40 of 54)
Maddieman Dec 21 2007, 8:12pm says:

Hey guys, hope you don't mind but I've added Polar Paradise to the groups mod listing. I've asked Halloween4 to upload it to moddb on my behalf, because I'm not going to be able to.

I can't see any option to add people to a mod's 'team' anymore (if there is let me know); so instead, I've temporarily affiliated the mod with the group, so hopefully that'll let Halloween4 or someone else to upload it.

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 22 2007, 11:48pm replied:

In a recent post Halloween04 mentioned he has developed RSI. As Lone Modders doing the work of an entire team, we're all at greater risk for developing RIS/RSI.

I wanted to repost the link Halloween04 was good enough to provide, but can't find it. Here's a different link.

Also, I'd like to add a link to the following article warning about the dangers of blood clotting associated with sitting at a computer for extended periods of time. I myself take blood thinners (aspirin) regularly, and get up and walk around a bit.

+2 votes   reply to comment
mikejkelley Creator
mikejkelley Dec 5 2007, 7:24am says:

Hey, if you guys ever want to post any news/media, especially of your respective mods, plz go ahead and show them what a one-man mod can accomplish! I myself will post a media pic after my next news release (today or tomorrow).

+1 vote   reply to comment
Maddieman Dec 8 2007, 10:06am replied:

Hey, I just saw your DCD video - looks like a really cool game concept. I was trying to incorporate parkour features in my TRW mod, with so-so success; but it looks like your system has a lot of potential for a fun game. Keep up the good work!

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 10 2007, 8:51pm replied:

Thnx! The parkour is really all in the animations, and TRW has some of the best char anims I've seen in a mod. I think you're just being modest. :) Polar Paradise is looking good too! I may very well have to find a copy of Max Payne...

+1 vote   reply to comment
Maddieman Dec 11 2007, 4:20pm replied:

Well thanks, although we were very lucky to get a naturally talented animator/programmer on board (Ken_Y, who made the Kung Fu mods for Max Payne). If anyone deserves a 'lone modder' recognition, it's him, for those 3 mods that not only shaped Max Payne modding, but also third person gaming. I mean, he practically invented the whole wall-running/flipping special moves that are commonplace in games nowadays.

Getting back to the parkour stuff, I guess part of it's also the level design as well. Your level looks quite big and open, with plenty of scope for the player to explore and play around. What I'd love to do, at some point, is a sort of Mario64/Tomb Raider style level, where you can access almost anywhere with just your basic jumps and acrobatic moves - unfortunately that kind of gameplay doesn't seem to suit Max Payne too well.

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 16 2007, 10:09am replied:

You're right about the level being a part of it, at a certain point I began consciously laying out the objects with certain types of jumps/transitions in mind. Also, funny you should mention it, the level was initially supposed to be a Mario spoof, but I didn't like some of the results I got (visually) trying to go that route.

+1 vote   reply to comment
Halloween4 Dec 2 2007, 5:58am replied:

I thought this group was for modders that choose to work alone, not modders that work alone because they can't get the staff.

I myself have had many offers in the past from modders wanting to join me in producing my mod, but I have declined them all as I don't want anyone elses vision of what my mod should look like encroaching over my own, because you can end up with a mod that looks nothing at all like you had in mind.

+1 vote     reply to comment
Maddieman Dec 8 2007, 10:49am replied:

For me, it's about making the best game possible. That means making decisions on what's best for getting job done, not idealogical ones.

But it depends on what's available. The Max Payne community is highly specialised, and while there's a lot of talent out there; 90% of the modders are level designers. People who can make amazing characters, animation, and gameplay are really hard to come by, so I recruit 'em if I can (a of TRW's success can be attributed to recruiting Steve Royer, and Kenneth 'Kung Fu' Yeung).

The problem is, a lot of teams are run by people who have no production / management experience. Almost all mods are run by 'virtual teams' over the internet, and they're are by far one of the hardest things to manage, because communication is lousy. What can be resolved in a 5 minute face-to-face conversation can take hours to resolve on msn or email (this is from experience, sadly). Katana: Rogue Ops pretty much died because of this.

In a solo mod, communication isn't an issue (for obvious reasons), so it doesn't surprise me that a lot of people favour this approach. However, I'd say the best approach would be: 2 people driving it (as I explained before); and sub-contract the rest. What that means is you don't induct them into the core team or let them have a say in the decision making process; you just give the work to get on with. Sounds a bit cold, but what that means is you benefit from the work of a large team, without the politics, managemnet, and communication problems.

+1 vote     reply to comment
mikejkelley Creator
mikejkelley Dec 3 2007, 5:19am replied:

Maddieman helped convince me that this should be a group for anyone who is currently working alone, regardless of the reason. There are plenty of reasons that a modder may not be able to recruit team members, reasons that are wholly unrelated to the mod's quality or the team leader's ability.

+1 vote   reply to comment
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Nov 22, 2007
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