Members of the Lone Modders group possess an amazing skill-set and a willingness to attempt the improbable; create a mod all by themselves. The purpose of the group is to further accredit those individuals who, for whatever reason, are currently attempting to create a mod single-handledly. Finally, a group for anti-social compulsive types; Lone Modders do it alone!

Please note: The term 'Lone Modder' is not to be confused with 'freelance contributor' and qualified applicants to this group must be able to demonstrate that they are currently the sole developer of an established mod. 'Established', with very few exceptions, means that your mod has been featured on the frontpage of moddb.com or similiar website at least three times. If it is not readily apparent that you meet these qualifications your application will be denied. If this happens it's nothing personal. Feel free to re-apply at any time.

Additionally, it should be noted that mikejkelley is no longer attempting to create a mod single-handedly but barring any objections from the membership will continue to helm LM mngmnt duties. 

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Dream Casters' Duel
Blog RSS Feed Report abuse Latest News: Dream Casters' Duel Week 65 - In-game video!

11 comments by mikejkelley on Dec 7th, 2007 digg this super bookmark


This week’s DCD update delivers a wealth of new media! In the video Mina demonstrates the fluidity of her parkour while giving an in-game tour of her Dream Castle’s four zones; sky, ice, jungle, and lava. In addition to the new map and custom animations, you’ll be able to hear a section of the map’s soundtrack.

 

 

-=streaming video=-

 

 

Although the encoder has dropped frames and the characters have yet to be cel-shaded, I feel the video is a worthy addition to this, the first of a series of "Vote for DCD" news posts I'll be creating and releasing throughout December.

 

Please tune in next week Friday for a video featuring MJK’s custom animations and graveyard map! Thanks to everyone who has voted for DCD thus far and I wish all the haters the best of luck as they struggle with this one!

 

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Australia andyman!

Online 2 days ago Member Joined Dec 23, 2007
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United States mikejkelley

Online 3 hours ago Leader Joined Nov 22, 2007
Comments  (30 - 40 of 43)
www.bssounds.com
www.bssounds.com Dec 1 2007, 9:19am says:

Hey guys, I'm looking to find a Mod near the end of completion that needs sound design. Basically I'm looking for a Mod that is definitely going to be published, and will be a viable showcase of my talents to established game companies.
I get a demo, you get WAY better sounds than any non-professional could hope to make.
Yeah, yeah, I don't do music, but I spend all my extra time invested in sound design.

Obviously, I'm new to this site, and I am impressed what this community has accomplished (I'm an old Total Annihilation fanboy). Let me know if I can help you out, or if you have any solid referrals. (If you're going to GDC '08, I'll be the guy forcing people to listen to his demos with a laptop strapped to his chest)

+1 vote     reply to comment
Halloween4
Halloween4 Dec 1 2007, 6:53pm replied:

This is kind of an interesting post in more ways then one, first of all may I say I found what you have to say very absorbing, but at the same time I was at a loss to figure out why you posted it here on the Lone Modders Group forum, as by definition members of this group do all of the work on their mods for themselves, & if they took you up on your kind offer they would no longer be a lone modder, thus no longer be eligible to be a group member, if you see my point.

I think You'd get better feedback if you posted on one of the many other groups on this site, but all the best with your work mate.

+1 vote     reply to comment
mikejkelley
mikejkelley Dec 1 2007, 11:40pm replied:

That was my reaction at first too, but like Maddieman mentioned, some mod alone by default and will welcome the help that they can get. I guess this group is unique in that members can join for either one of two mutually exclusive reasons; either to assert their independence or to publicize their need for collaborators.

...so I guess some ppl will wind up joining LM because they want nothing to do with it, lol! I think W.C. Fields would find that funny somehow.

+1 vote     reply to comment
Halloween4
Halloween4 Nov 29 2007, 11:22am says:

Going by our members, you seem to get a lot more modders from the U.K & U.S that work alone. That's very interesting, don't you think?

+1 vote     reply to comment
mikejkelley
mikejkelley Nov 25 2007, 4:51am says:

071125 - LMs group ranking: #1 of 181! :)

+1 vote     reply to comment
Maddieman
Maddieman Nov 25 2007, 10:20am replied:

Hi guys.

Time to reveal a secret: to be honest, I only mod solo by necessity - as in: "if you want something done right, you gotta do it yourself". If someone else is available and better suited for the job (e.g. models), I'll use them -- whatever makes the best mod possible.

Personally, the optimum 'mod' team size for me is 2. Two people can bounce ideas off each other, share a common vision, motivate each other, and keep the mod scope realistic. It worked for Katana, which was easily the most enjoyable (and successful) project I've worked on. Solo is okay, but you can get sidetracked, bored, anti-social, succum to perfectionism, procrastination, or become closed minded ("my way or the highway").

Teams bigger than 2 require excellent project management and communication skills, and thats where I think a lot of teams collapse (or drift) after the excitement dies down. In a team of 1 or 2, communication doesn't become a 'problem' to be 'managed' like it does in a larger team.

But no question: With more people, you can get more done in less time. You can do the same with one person, but it'll just take MUCH longer.

+2 votes     reply to comment
chris80502
chris80502 Nov 27 2007, 3:30pm replied:

Maddieman has got some great points. I find some solo issues quite prevelant when I'm working, mostly being a perfectionist (but will admit to most ailments listed). I work sporadically on sections and chang mod ideas at will. In the end I get more work done, just less completely finished. Things like that are why Lone Modding is right for me. Feedback is my big issue, fun for me versus fun for others is my concern (I'm having fun modding :-).

BTW, talent & experience are spread thin in every respect, everywhere.

Finally, Lone Modders Logo, Awesome!

+1 vote     reply to comment
mikejkelley
mikejkelley Nov 29 2007, 8:29am replied:
Quote:Finally, Lone Modders Logo, Awesome!

Thnx! As with most of my stuff, it was rendered with Illustrate! and touched up in Flash MX.

+1 vote     reply to comment
mikejkelley
mikejkelley Nov 26 2007, 5:07am replied:

Well, the group's description was really meant tongue-in-cheek, I wasn't attempting to speak on behalf of all lone modders. ;) The purpose of the group is to further accredit those individuals who, for whatever reason, are currently attempting to create a mod by themselves. I had also hoped that we'd be able to recruit enough ppl to convince moddb.com of the necessity of a "Lone Modders" MOTY award category.

+1 vote     reply to comment
Chandler
Chandler Nov 26 2007, 6:14pm replied:

Management can be huge overhead when you're the only one committed to getting the project done. In that respect, I find it faster to work alone. I'm sure it varies by the community scene, but mine (Empire at War) is one that's lacking in both talent and experience (i.e., the people who have it are already spread thin). I've also found that most novice modders with EaW would rather start an unoriginal, bound-to-fail new mod that they can be in charge of than work towards joining an established mod team and learning the "right" way.

+1 vote     reply to comment
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