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After a little setback during the first few days of December we are making progress under our new controller and camera system. We aren't far from finishing the Alpha stage I set for my programmers, so our updates will only get better over the next few days.

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After a little setback during the first few days of December we are making progress under our new controller and camera system. We aren't far from finishing the Alpha stage I set for my programmers, so our updates will only get better over the next few days.

Also, please show your support by voting for us.
Indiedb.com
We'd like a chance to compete in the Top 100, not for the prizes but for the media exposure. We have many updates planned for the remainder of the month and want to get Steam Greenlight going at the end of it.

Sails are being added in. The ship has more work to be done, but she is progressing beautifully.
The thought of being able to fight large sea battles with these, and control them is absolutely exciting. I think it is the feature I personally look forward to the most.


An updated demonstration of our character controller and camera system as of our Dec 8th build.


Previous renders of the ship from a few days ago.



This was our first test demonstration uploaded since our reboot under Unity. Alot of chaos happened, so this was the best we could put together in a short time after missing our deadline by 3 days. More info in the video description.


This was back in November and used our old system which was replaced this month.
I thought this glitch was simply hilarious. Video by our animator Nick Dupree.


Post comment Comments
LordNelson7
LordNelson7 - - 161 comments

Very nice! Beautiful ships and cannons!

Reply Good karma Bad karma+5 votes
baszermaszer
baszermaszer - - 444 comments

If you create a serious mood like in "Pirates!" on C64, ships moving/firing/sinking realistically and in Sea Dogs, I'm in!

Reply Good karma Bad karma+3 votes
RaptorJesusGames
RaptorJesusGames - - 132 comments

not bad.

Reply Good karma Bad karma+1 vote
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