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ENKI DIDILA V.1.2 !
ENKI DIDILA - The First Step

ENKI DIDILA V.1.2 !

Sep 18, 2014 ENKI DIDILA - The First Step News 0 comments

v.1.2 : change all the puzzles to be more interractive and understandable. And part of the architecture to match with them.

Download 'Terrance the Flying Eyeball' now
Terrance the Flying Eyeball

Download 'Terrance the Flying Eyeball' now

Sep 16, 2014 Terrance the Flying Eyeball News 0 comments

'Terrance the Flying Eyeball' is now available to download for Windows, Mac and Linux.

Terrance is out, and Terrance is free
Terrance the Flying Eyeball

Terrance is out, and Terrance is free

Sep 12, 2014 Terrance the Flying Eyeball News 0 comments

Basic promotion for my new game 'Terrance the Flying Eyeball', which you can play for free in your web browser now.

Play Rituals
Somewhere

Play Rituals

Sep 9, 2014 Somewhere News 9 comments

We have released a standalone alpha build for Somewhere. It is called Rituals.

 Overall detail in a map and custom textures
Game

Overall detail in a map and custom textures

Sep 6, 2014 Level Design Group News 0 comments

No matter how old the engine is, you can't get away with adding more or less detail in your map, can you? I decided to return to some old custom textures...

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Post comment Comments  (40 - 50 of 111)
Morshu
Morshu Jun 3 2010, 1:19pm says:

For anyone interested:
http://www.moddb.com/members/morshu/blogs/source-modding-disaster
I should've provided a link much earlier.

-1 votes     reply to comment
pupkin
pupkin Jul 12 2010, 4:08pm replied:

And then we are called Source fanboys for responding to this... Why even post this here?

+2 votes     reply to comment
Morshu
Morshu Jul 22 2010, 4:29pm replied:

I didn't call you a Source fanboy, where did you get that from? I agree that I'm kind of biased, I guess modding isn't my cup exactly. I couldn't achieve much with GoldSrc because of it's limitations, but Source for me was a disappointment also because it was far too big for me to get anything done in a realistic time frame, and I'm not a team worker, so for me it's blown.

0 votes     reply to comment
Cremat0r
Cremat0r May 30 2010, 2:47pm says:

Hey, someone knows help for a problem I have in a part of my map? :,(
When making a map for HL2, I made some light_spot entities, but now, when I added 2 other light_spot entities, these new don't work.
They only light models and don't light brush entities or the world.
But the other light_spot entities work unproblematic.

+1 vote     reply to comment
PolarnE
PolarnE Mar 18 2010, 9:52pm says:

Say, can anyone tell me what the darned hotkey is in UDK to center viewports around selected object? :f

+1 vote     reply to comment
Ichiman94
Ichiman94 Jan 31 2010, 1:22pm says:

what engine should i use for Detailed Maps? Cryengine 2, id tech 4 or udk?

+1 vote     reply to comment
Analdin
Analdin Jun 13 2010, 5:25am replied:

If you want to create a nature map, use CE2, it's the best thing for nature stuff because of the realtime features.
If you want to make a city map, use UDK. It's tool Lightmass heavily reduces the performance needed to display the scene. For a city environment, i don't recommend CE2, because a city has hundreds, if not thousands of lights, and displaying this in realtime will slow you PC down to 0,5 FPS, no matter what PC you own.

0 votes     reply to comment
Blue_Dust
Blue_Dust May 31 2010, 3:56am replied:

Well i recommend cry engine 2,cube engine,unreal engine and source.

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Apr 13 2010, 5:04pm replied:

Cry Engine 3

+1 vote     reply to comment
Zink799
Zink799 Jan 17 2010, 6:27pm says:

Hello, Please check out my css map, Please rate and comment! =D
Youtube.com

+2 votes     reply to comment
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