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Crafting Somewhere VII
Somewhere

Crafting Somewhere VII

Apr 5, 2014 Somewhere News 9 comments

Eavesdropping ! Recrafting and adding insidious abilities to the conversation system.

Crafting Somewhere VI
Somewhere

Crafting Somewhere VI

Mar 22, 2014 Somewhere News 2 comments

Creating environments for the next build and articulating the cadence of storytelling within the game world.

Playtesters Needed! Plus Ambers new Voice
Dark Storm

Playtesters Needed! Plus Ambers new Voice

Mar 16, 2014 Dark Storm News 11 comments

Over the past month we've been searching the world for 3 voice actors. Today we announce the 2 for Amber and Lauren. And with that comes news we are now...

Crafting Somewhere V
Somewhere

Crafting Somewhere V

Mar 7, 2014 Somewhere News 8 comments

Rebuilding the game world after fictions, with emphasis on the role of stealth.

Project Rolling Sun
Game

Project Rolling Sun

Feb 28, 2014 News 1 comment

Let me present to you the new version of Recon Arcade project!

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Post comment Comments  (40 - 50 of 110)
Morshu
Morshu Jun 3 2010, 1:19pm says:

For anyone interested:
http://www.moddb.com/members/morshu/blogs/source-modding-disaster
I should've provided a link much earlier.

-1 votes     reply to comment
pupkin
pupkin Jul 12 2010, 4:08pm replied:

And then we are called Source fanboys for responding to this... Why even post this here?

+2 votes     reply to comment
Cremat0r
Cremat0r May 30 2010, 2:47pm says:

Hey, someone knows help for a problem I have in a part of my map? :,(
When making a map for HL2, I made some light_spot entities, but now, when I added 2 other light_spot entities, these new don't work.
They only light models and don't light brush entities or the world.
But the other light_spot entities work unproblematic.

+1 vote     reply to comment
PolarnE
PolarnE Mar 18 2010, 9:52pm says:

Say, can anyone tell me what the darned hotkey is in UDK to center viewports around selected object? :f

+1 vote     reply to comment
Ichiman94
Ichiman94 Jan 31 2010, 1:22pm says:

what engine should i use for Detailed Maps? Cryengine 2, id tech 4 or udk?

+1 vote     reply to comment
Analdin
Analdin Jun 13 2010, 5:25am replied:

If you want to create a nature map, use CE2, it's the best thing for nature stuff because of the realtime features.
If you want to make a city map, use UDK. It's tool Lightmass heavily reduces the performance needed to display the scene. For a city environment, i don't recommend CE2, because a city has hundreds, if not thousands of lights, and displaying this in realtime will slow you PC down to 0,5 FPS, no matter what PC you own.

0 votes     reply to comment
Blue_Dust
Blue_Dust May 31 2010, 3:56am replied:

Well i recommend cry engine 2,cube engine,unreal engine and source.

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Apr 13 2010, 5:04pm replied:

Cry Engine 3

+1 vote     reply to comment
Zink799
Zink799 Jan 17 2010, 6:27pm says:

Hello, Please check out my css map, Please rate and comment! =D
Youtube.com

+2 votes     reply to comment
BrotherGrimm
BrotherGrimm Jan 1 2010, 8:06pm says:

My Dev team is looking for a dedicated, passionate and creative mapper to join our project in the Asylum.
Moddb.com
The engine is source..in particular the orangebox/ep2 engine.
Up until now we haven't had an issue with age but our slow progress is largly in part to lack of dedication from mappers so please 18+.
If your under 18 and can think of no other project for you email me and i will have a talk with the management about making an exception based on skill.

+1 vote     reply to comment
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