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Crafting Somewhere 12
Somewhere

Crafting Somewhere 12

Jul 15, 2014 Somewhere News 10 comments

The first environment from Rituals : our alpha build.

Crafting Somewhere XI
Somewhere

Crafting Somewhere XI

Jul 7, 2014 Somewhere News 3 comments

Creating stories through details, interactions and dialogue.

New levels with a new design philosophy!
Magnetic: Cage Closed

New levels with a new design philosophy!

Jun 12, 2014 Magnetic: Cage Closed News 3 comments

We're happy with the first hour of gameplay that we currently have and are therefore moving onto new areas for the player in Magnetic to explore. In here...

Crafting Somewhere 10
Somewhere

Crafting Somewhere 10

Jun 6, 2014 Somewhere News 6 comments

Walk into images, new characters and reworked fictions.

Metal Monstrosity
Quake

Metal Monstrosity

May 27, 2014 Quake News 30 comments

Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.

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Post comment Comments  (40 - 50 of 110)
Morshu
Morshu Jun 3 2010, 1:19pm says:

For anyone interested:
http://www.moddb.com/members/morshu/blogs/source-modding-disaster
I should've provided a link much earlier.

-1 votes     reply to comment
pupkin
pupkin Jul 12 2010, 4:08pm replied:

And then we are called Source fanboys for responding to this... Why even post this here?

+2 votes     reply to comment
Cremat0r
Cremat0r May 30 2010, 2:47pm says:

Hey, someone knows help for a problem I have in a part of my map? :,(
When making a map for HL2, I made some light_spot entities, but now, when I added 2 other light_spot entities, these new don't work.
They only light models and don't light brush entities or the world.
But the other light_spot entities work unproblematic.

+1 vote     reply to comment
PolarnE
PolarnE Mar 18 2010, 9:52pm says:

Say, can anyone tell me what the darned hotkey is in UDK to center viewports around selected object? :f

+1 vote     reply to comment
Ichiman94
Ichiman94 Jan 31 2010, 1:22pm says:

what engine should i use for Detailed Maps? Cryengine 2, id tech 4 or udk?

+1 vote     reply to comment
Analdin
Analdin Jun 13 2010, 5:25am replied:

If you want to create a nature map, use CE2, it's the best thing for nature stuff because of the realtime features.
If you want to make a city map, use UDK. It's tool Lightmass heavily reduces the performance needed to display the scene. For a city environment, i don't recommend CE2, because a city has hundreds, if not thousands of lights, and displaying this in realtime will slow you PC down to 0,5 FPS, no matter what PC you own.

0 votes     reply to comment
Blue_Dust
Blue_Dust May 31 2010, 3:56am replied:

Well i recommend cry engine 2,cube engine,unreal engine and source.

+1 vote     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Apr 13 2010, 5:04pm replied:

Cry Engine 3

+1 vote     reply to comment
Zink799
Zink799 Jan 17 2010, 6:27pm says:

Hello, Please check out my css map, Please rate and comment! =D
Youtube.com

+2 votes     reply to comment
BrotherGrimm
BrotherGrimm Jan 1 2010, 8:06pm says:

My Dev team is looking for a dedicated, passionate and creative mapper to join our project in the Asylum.
Moddb.com
The engine is source..in particular the orangebox/ep2 engine.
Up until now we haven't had an issue with age but our slow progress is largly in part to lack of dedication from mappers so please 18+.
If your under 18 and can think of no other project for you email me and i will have a talk with the management about making an exception based on skill.

+1 vote     reply to comment
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