Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.

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Magnetic: Cage Closed - Challenge Maps
Magnetic: Cage Closed

Magnetic: Cage Closed - Challenge Maps

May 20, 2015 Magnetic: Cage Closed News 0 comments

In this news post, we're going to discuss about what we're currently working with for Magnetic: Cage Closed and why we're making Challenge Maps for the...

Submerge play tests and postFX
Submerge

Submerge play tests and postFX

May 5, 2015 Submerge News 2 comments

Get ready to join us as new play tests are coming! To shorten the waiting time, have a look at our tutorial about the Submerge postFX.

UE4: Submerge postFX video
Submerge

UE4: Submerge postFX video

May 5, 2015 Submerge Tutorial 0 comments

Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...

Early Access starting May 8th on Steam!
Project Shrooms

Early Access starting May 8th on Steam!

Apr 22, 2015 Project Shrooms News 0 comments

Shrooms just opened its coming coming soon page on steam! Release date set for May 8th!

Overdosed Update #19
Overdosed - A Trip To Hell

Overdosed Update #19

Apr 3, 2015 Overdosed - A Trip To Hell News 0 comments

Have a look at our random level generation in action!

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Post comment Comments  (40 - 50 of 116)
jakeb89
jakeb89 Oct 3 2010, 7:16pm says:

I just spent the last few hours with ZBrush, and MAX. I was completely blown away by ZBrush, and eveything it provides. I can feel the beginnings of something here... I'm still looking for people to work with, drop me a message!

+1 vote     reply to comment
jakeb89
jakeb89 Oct 1 2010, 11:09pm says:

Hey everyone,
I just joined the group can't wait to meet and work with everyone!

Currently I'm seeking a few good people to start a dev. team with. I currently run UDK, and I'm working on using unity. I can work with game maker as well. All those interested, will be hosting a chat or forum session to decide what we want to do, how we want to do it, and who we're doing it for. From there we will be hammering out the gameplay and story details, and then workig on implementing it with what we finally decide on.

+1 vote     reply to comment
Mr_Flame
Mr_Flame Sep 10 2010, 7:58am says:

lol strange game xD :P

+1 vote     reply to comment
Cremat0r
Cremat0r Jun 21 2010, 3:35pm says:

That's the level design group, I don't think it's just limited to FPS-levels.

+1 vote     reply to comment
OrangeNero
OrangeNero Jun 20 2010, 7:55am says:

i made some stuff with the age of empires 1/2 and empire earth map editor. does this count too?

+1 vote     reply to comment
Morshu
Morshu Jun 3 2010, 1:19pm says:

For anyone interested:
http://www.moddb.com/members/morshu/blogs/source-modding-disaster
I should've provided a link much earlier.

-1 votes     reply to comment
pupkin
pupkin Jul 12 2010, 4:08pm replied:

And then we are called Source fanboys for responding to this... Why even post this here?

+2 votes     reply to comment
Morshu
Morshu Jul 22 2010, 4:29pm replied:

I didn't call you a Source fanboy, where did you get that from? I agree that I'm kind of biased, I guess modding isn't my cup exactly. I couldn't achieve much with GoldSrc because of it's limitations, but Source for me was a disappointment also because it was far too big for me to get anything done in a realistic time frame, and I'm not a team worker, so for me it's blown.

0 votes     reply to comment
Cremat0r
Cremat0r May 30 2010, 2:47pm says:

Hey, someone knows help for a problem I have in a part of my map? :,(
When making a map for HL2, I made some light_spot entities, but now, when I added 2 other light_spot entities, these new don't work.
They only light models and don't light brush entities or the world.
But the other light_spot entities work unproblematic.

+1 vote     reply to comment
PolarnE
PolarnE Mar 18 2010, 9:52pm says:

Say, can anyone tell me what the darned hotkey is in UDK to center viewports around selected object? :f

+1 vote     reply to comment
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