Prologue revealed !
May 12, 2013 Infernal Souls News 0 commentsHello everyone, I am pleased to unveil the prologue Infernal Souls. Above all, I'm not English, so please forgive me for the mistakes that are probably...
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
Hello everyone, I am pleased to unveil the prologue Infernal Souls. Above all, I'm not English, so please forgive me for the mistakes that are probably...
After several weeks of inactivity, I have the pleasure to present you the first video of the game. You can finally discover the first animations. Of course...
Hello All I write this news to let you know that the first public beta of Infernal Souls will be available in early June!
I have added a number of props and decals to further add detail to the scene before you. I hope you enjoy!
For three weeks, we have not stopped working on the import and export of items that we model. Now all settings are done and we could finally create the...
I just spent the last few hours with ZBrush, and MAX. I was completely blown away by ZBrush, and eveything it provides. I can feel the beginnings of something here... I'm still looking for people to work with, drop me a message!
Hey everyone,
I just joined the group can't wait to meet and work with everyone!
Currently I'm seeking a few good people to start a dev. team with. I currently run UDK, and I'm working on using unity. I can work with game maker as well. All those interested, will be hosting a chat or forum session to decide what we want to do, how we want to do it, and who we're doing it for. From there we will be hammering out the gameplay and story details, and then workig on implementing it with what we finally decide on.
lol strange game xD :P
That's the level design group, I don't think it's just limited to FPS-levels.
i made some stuff with the age of empires 1/2 and empire earth map editor. does this count too?
For anyone interested:
http://www.moddb.com/members/morshu/blogs/source-modding-disaster
I should've provided a link much earlier.
And then we are called Source fanboys for responding to this... Why even post this here?
I didn't call you a Source fanboy, where did you get that from? I agree that I'm kind of biased, I guess modding isn't my cup exactly. I couldn't achieve much with GoldSrc because of it's limitations, but Source for me was a disappointment also because it was far too big for me to get anything done in a realistic time frame, and I'm not a team worker, so for me it's blown.
Hey, someone knows help for a problem I have in a part of my map? :,(
When making a map for HL2, I made some light_spot entities, but now, when I added 2 other light_spot entities, these new don't work.
They only light models and don't light brush entities or the world.
But the other light_spot entities work unproblematic.
Say, can anyone tell me what the darned hotkey is in UDK to center viewports around selected object? :f