Prologue revealed !
May 12, 2013 Infernal Souls News 0 commentsHello everyone, I am pleased to unveil the prologue Infernal Souls. Above all, I'm not English, so please forgive me for the mistakes that are probably...
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
Hello everyone, I am pleased to unveil the prologue Infernal Souls. Above all, I'm not English, so please forgive me for the mistakes that are probably...
After several weeks of inactivity, I have the pleasure to present you the first video of the game. You can finally discover the first animations. Of course...
Hello All I write this news to let you know that the first public beta of Infernal Souls will be available in early June!
I have added a number of props and decals to further add detail to the scene before you. I hope you enjoy!
For three weeks, we have not stopped working on the import and export of items that we model. Now all settings are done and we could finally create the...
Sorry, mistake, please delete this comment.
SaxonSwine what Unreal version? though the Ed's are some what similar they are different at the same time.
And hello everyone.
This looks like a good group to join! I've been mapping for years in VHE / Hammer / Worldcraft, I've never managed to get the hang of GTK Radiant or UnrealED though :P
N00b question, how do you make a brush in UnrealED?
You know, I'm surprised at the lack of people in this category.
There are much too many people who make maps especially in Source Engine.
Wow, I was looking for a group like this!
It's very nice to see we have a space to talk about level design. This is a big subject which requieres very talented people... no one can open a editor, place a few brushes and call himself a 'level designer' (but I've seen a lot of cases).
I'll share my knowledge in any way I can. Also, I'll post a few images from mine in a couple weeks.
Good one myles!
As you said level design is a big subject, but even little tutorials can get people linked in the right direction.