Lately i have been working on some anatomy of dev textures into finding out how they should be breaking apart. Giving the world more of a realistic feel instead of a simple break apart and have nothing left behind.
Thinking of how each material should be breaking apart is something to take into consideration.
Such as Metal should break apart in bigger chunks as its a more solid substance of matter, and concrete should break in either small or big depending on how it is separated, but it also leaves behind more small pieces of concrete.
The above shows a basic skeleton for a concrete structure that when broken will have the gray basic block pieces break away leaving the metal interior that will bend after a certain amount of damage is dealt.
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Happy Easter everyone!
Ive always been in favour in this kind of destruction, trying to implement something myself, though i ussualy end up in using too much polys (inside parts that you cant see still cost polygons :D ) Cant wait for a video!
Ill be sure to upload a video with some more destruction when i have some more footage to upload then! :)
Is that second screenshot from HL 1? Where the zombie throws the guy off of the skybridge thing?
None of these pictures are remakes from the original half-life but good spotting!
Thats a nice idea :D
Really cool!
Thank you my friend! :)