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Creating environments for the next build and articulating the cadence of storytelling within the game world.

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We have been working on creating spaces for the next build, and the architectural influences that we are now working with have started to become rather interesting ! Though the following images are rather sketchy interpretations, they do communicate the overriding aesthetic we are trying to create.

We have been posting portions of story, on our Tumblog. They are surreal descriptions of the town of Kayamgadh, as envisioned by an in game character. We call these 'from the diary of the protagonist'. You can read the first of these below. and you can find more on our Tumblog as well.

from the diary of the protagonist
Kayamgadh 1953

To a visitor, kayamgadh appears a riot, a burning smoking ruin on a landscape of salt fields and mangroves.

But as he stops to wipe the sweat of his travel and gazes again at that alarming spectacle, he sees that the flames are not moving and the smoke is not erupting but that all it’s color and riot is held stagnant as if in a trance.

in search of shelter from the glare of that afternoon sun, a curious spectacle such as this, would be excuse enough for the traveller, to deviate from the tedium of his road.

But to all such travellers kayamgadh is an uninviting place.

The roads that lead to the city darwaja, are shuttered and plastered over with posters of a grotesque kind. abandoned tea stalls hang from the city walls and figments of barbed wire lie sculpted into spectacular forms over the highest towers of the city.

Large bamboo statues of chokidars with angry faces are found burning at intervals on the walls and small fishing boats adorned with flags are found filled to the brim with salt.

The riot of color that to the traveller appeared a flame, was red cloth wound around the city. billowing and hiding it from view.

A traveler would not know how to enter this town, and the unwelcoming visage would force him back on the road, and whence he came from.

He would remember only the flaming red cloth and not the town that lay hidden beneath.

For this is what kayamgadh actually is. a town built to conceal the kayamgadh, that needs to be forgotten.

In it’s scaffolds and fishing boats, in it’s cloth and banners the city finds expression. It’s karkhanas toil relentlessly to create layers of wrappings about a town that is now never mentioned within this artificial facade.

People who now live here live in perpetual fear that some layer, some form, will trigger that memory of a town that have tried to suppress for so long.

And in trying to hide all shape, even the people now grow in wicked shapes, long and crooked. they walk with downcast eyes hoping they do not encounter a person they might recognise, trying with shuffling feet to erase past footprints on the cobbled stones.


In other news, our Devblog was featured on rock paper shotgun !
you can download our previous pre-alpha build : fictions, below :

fictions : a pre-alpha build for Somewhere

and as always if you like our work follow us on our Tumblog or Twitter

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