Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian
A brief outline of the mission of 'Grand Strategy: Space War'.
Posted by orymus on Oct 12th, 2013
Grand Strategy: Space War is a DOS-era-inspired 4X sci-fi game.
Today, we'll be putting into words the vision that drives 'Grand Strategy: Space War'.
4X games are built around 4 core gameplay objectives: eXplore, eXpand, eXploit and eXterminate (which collectively form the 4Xs of the genre).
Most 4X developers don't dare question the modern standards of a 4X game. We do...
Exploration will serve 3 different purposes.
(more information: Noise & Sensors, an upcoming article).
We'll followup with articles directed at explaining and detailing each of the above along with any game feature that will be included in the game.
In the meantime, you can visit our DevLog.