Updated 9/26/2013 Thank you everyone for my great growth from 30ish subs to 2200+ and now over 600k+ in views also. It has been almost 2yr since I decided to go into Let's Plays seriously(over 150hrs of gameplay now) This is just a basic outline of how the channel will hopefully evolve Current Let's Plays will get continued support Showcase video will be around 45min-1hr long and if enough votes/comments/views I will create them into future Let's Plays If you are a indie developer viewing this and you have a relationship with me or considering one, Thank You in advanced I am always looking to partner with a new game and get as many views as it deserves Feel free to share my name with anybody you think would like views from Indie focused community Feel free to PM both through here and on YouTube with any questions you may have Thanks SMP Team for letting me do a Let's Play on Towns it was the beginning of everything Christonian
3089 has been updated to v0.43a. This update brings a new flying melee attack, balancing tweaks, fixes & more. Check out the free demo to see!
Posted by Phr00t on Apr 12th, 2013
I finally got to extending the story (after tons of other updates!) — now you can find out more about what the “Unknown Entity” is & what its plans are. However, there is still much work to do be done here — I do plan on having multiple endings!
I wanted players to enjoy melee weapons (alongside stealth) more, so I added a new flying melee attack ability. To trigger a flying attack, charge up a melee weapon and look at your target from a short distance — when you release, you will fly towards the target and strike. You can perform a flying attack while stealthy, too! This should make it easier to attack flying targets with melee weapons & in general, make them more fun to use.
Consumables have been tweaked a bit. First, I made them more expensive so using recharging stations in buildings would seem more desirable. However, to make up for the increased cost & to give more use to the “Consumables” skill, I made a residual effect that lasts for 20 seconds after using a health or energy item. Depending on how good your “Consumables” skill is, your health or energy will increase for that 20 seconds.
Complete list of changes @ 3089game.wordpress.com
Back to work!