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Dusk of Glory v1.8 released
Knights of Honor

Dusk of Glory v1.8 released

Dec 11, 2011 Dusk of Glory News 11 comments

In the version 1.8, 14 new upgrades and a hotfix for Orthodox kingdoms.

Dusk of Glory v1.7 released
Knights of Honor

Dusk of Glory v1.7 released

Dec 7, 2011 Dusk of Glory News 3 comments

Mod aims to refresh Knights of Honor gameplay with 31 new buildings and 33 building upgrades and various tweaks.

Dusk of Glory released!
Knights of Honor

Dusk of Glory released!

Sep 12, 2011 Dusk of Glory News 7 comments

A mod aiming to refresh Knights of Honor experience with 9 new buildings and 22 building upgrades and various gameplay tweaks released.

How to run the map editor
Knights of Honor

How to run the map editor

Sep 12, 2011 Knights of Honor Tutorial 7 comments

A very short tutorial how to run Knights of Honor map editor.

How to develop your kingdom
Knights of Honor

How to develop your kingdom

Sep 1, 2011 Knights of Honor Tutorial 8 comments

A short guide presenting one of possible ways to progress in the game.

Post comment Comments  (10 - 20 of 23)
Executor-64-
Executor-64- Dec 9 2011, 8:00am says:

I see dusk of glory is out...
Great improvements hats-off to the creator...

BUT!!! I have an idea for a mod:

1)A mod that corrects some of the gameplay mistakes and adds all "dusk of glory buildings"

2)A mod that has a LARGER SCALE MAP (3x larger)
B U T in Champain Mode the map is seperated into "Western Europe", "Middle Europe", "Eeastern Europe" and "S Europe, N Africa, Little Asia" and the player will be able to choose on wich part of world to play, and then wich country's champain to start

3)A mod that has it's own champains (hoping to use the tutorial engine)
a series of historicaly accurate missions and voice over for the mission text...

4) A mod that adds CASTLES near the villages with soldier partols (works like jihad in muslim lands). Castles can build fortifying buildings ONLY, and have mercenary soldiers ONLY (3 units per year). Castles could be captured, BUT since the map is of a larger scale they could be made as mini provinces of the main province wich has the city as it's center, A province could have 1-4 mini provinces, each with it's own castle

What do you thik?
P.S: The map size wouldn't be a problem since they managed to make this
Imageshack.us

+4 votes     reply to comment
NekoGenijalan
NekoGenijalan Dec 10 2011, 3:12am replied:

This would be nice. But is it possible?

+3 votes     reply to comment
wolfedya
wolfedya Jan 22 2012, 5:43am replied:

Let me just point out the one slight limitation:
190 is the maximum provinces that can be created.

The campaingn idea..is awesome...adding some historicaly accurate storylines would be indeed very nice!

Also..I would suggest adding a year counter....

+3 votes     reply to comment
NekoGenijalan
NekoGenijalan Jan 25 2012, 10:08am replied:

Year counter! Of course a splendid idea!

+1 vote     reply to comment
NekoGenijalan
NekoGenijalan Dec 5 2011, 12:19pm says:

Hello guys. I am new here. Nice to see KoH in moddb. Its definately one the best I have ever played!

+2 votes     reply to comment
LOTRuler
LOTRuler Sep 25 2011, 3:53pm says:

EPIC GAME!!

+4 votes     reply to comment
wolfedya
wolfedya Oct 3 2011, 3:33pm replied:

Epic it IS!

+2 votes     reply to comment
wolfedya
wolfedya Sep 14 2011, 1:23pm says:

Hey maybe we should start mmaking maps.......not just ponder on what mod to create?

Executor kinda gave me an idea here...........
A larger scale Europe is a good idea.......but how about.......A huge scale individual countries!
For example.........
France was cluster of countries in the early medieval ages.......
As well as Britain..........

+3 votes     reply to comment
wolfedya
wolfedya Sep 13 2011, 11:19am says:

Dawmn it!
I just finished making this really large and nice map..........I save it....BOOM....error......could not open something......
I'm sorry but ****....almost 3 hours of work on it and BAM in your face...
:(

+2 votes     reply to comment
feillyne Staff
feillyne Sep 13 2011, 2:04pm replied:

Yeah, you've been forewarned, the map editor is VERY buggy. Maybe the editor could be fixed (modded), hmmm...

+2 votes   reply to comment
wolfedya
wolfedya Sep 14 2011, 3:37am replied:

Unfortunatelly modding isn't my strong side......:(

+2 votes     reply to comment
wolfedya
wolfedya Sep 13 2011, 8:46am says:

As far as I'm infomred.......creating new units or modidying the current ones is near to impossible because of the 2d graphics......:(
Guess we'll stick to the maps then........:D

PS:THE MAP EDITOR WAS 2 CLICKS AWAY FROM ME?!......
Thanks man!

+2 votes     reply to comment
Executor-64-
Executor-64- Sep 12 2011, 11:30pm says:

Hi guys :D
I have an idea, what do you say u put this map editor to use and actualy build each of the kingdoms of the mod im LARGER scale, meaning you make the map for each country, maybe even make a little champain, if the engine allows it :S

Lrger scale of one specific country makes the gameplay more inturesting and realistic (the number of men, the models of landscape and armies) :D

Wonder if you can make your own champain, nothing special, just program triggers into the game (ones like in tutorial- click here, click there to trigger the next objective) :D :D :D
i think it would be cool

+3 votes     reply to comment
wolfedya
wolfedya Sep 13 2011, 8:42am replied:

Yeeeeeah..........nice idea..........but as far as i've heard........we have a slight limitation by the engine......
maximmum provinces - 190
maximum countries - 90
Dunno for sure.......but I remember running into a modder saying this.....
Can somebody confirm please?

+2 votes     reply to comment
wolfedya
wolfedya Sep 13 2011, 8:51am replied:

Oops I meant maximum countries - 20 :D
Sorry about that

+2 votes     reply to comment
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