You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.
New feature in the editor: internal connections (i.e. targetname-target pairs) now can be preserved on clone-dragging and copy-pasting (Radiant users already got used to it). This saves a lot of time when duplicating beams, spotlights, etc.
For God's sake, this is awesome feature! That always takes a lot of time! Does it mean I can make func_breakable that targets multimanager which targets other three entities, and clone it w/o changing names manually? Does it support multimanager?
No, it only supports keyvalues explicitly defined as "target_source" and "target_destination" in fgd. Multimanager keys are added manually, so editor is not aware of their meaning. :(
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incredible feature.
once I try to make the residentevil laser hall with spirit of half-life but the retargeting of the laser was such a pain, if I only had jckhammer then