You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

Description

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Preview
[obsolete] Jackhammer 1.1.500 (Windows)
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Korem
Korem - - 282 comments

Finally !

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Mirrorman95
Mirrorman95 - - 141 comments

So, this DK works for Quake, Quake II, Quake III, Half-Life, and Wolfram?

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XaeroX Author
XaeroX - - 456 comments

No, it doesn't support Wolfram yet.
It will support the next version of Wolfram on the updated engine.

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Trempler
Trempler - - 662 comments

I have problems with texturelock while rotating complex brushes. Otherwise this editor rocks!! Textures are not locked, they move a small bit and **** up. Halflife map.

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DJ_GaMeR_123
DJ_GaMeR_123 - - 62 comments

what is this jackhammer?

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XaeroX Author
XaeroX - - 456 comments

It's a tool.

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BloxxingBlocks
BloxxingBlocks - - 74 comments

I hope it works with 64-bit computers

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XaeroX Author
XaeroX - - 456 comments

It actually does.

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banan2288
banan2288 - - 180 comments

I found out that you can't choose where compiled map should be placed. You could do that in Hammer Editor, and I need this function, I don't like default directory. Is there any way to change that?

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Guest - - 687,512 comments

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